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authorlonkaars <loek@pipeframe.xyz>2023-02-21 13:57:27 +0100
committerlonkaars <loek@pipeframe.xyz>2023-02-21 13:57:27 +0100
commit070e154df8f34843d13c10a39c5d18b78c24da29 (patch)
tree6ae312b7de41d79f07d5329c1231df7d411cba7a /basys3/basys3.srcs
parent27b39499095ccb7e7e73a78776946b60fc96fb05 (diff)
fix sprite flip axes swapped
Diffstat (limited to 'basys3/basys3.srcs')
-rw-r--r--basys3/basys3.srcs/ppu_sprite_transform.vhd4
-rw-r--r--basys3/basys3.srcs/ppu_sprite_transform_tb.vhd66
2 files changed, 68 insertions, 2 deletions
diff --git a/basys3/basys3.srcs/ppu_sprite_transform.vhd b/basys3/basys3.srcs/ppu_sprite_transform.vhd
index d1b1a23..fa10b9b 100644
--- a/basys3/basys3.srcs/ppu_sprite_transform.vhd
+++ b/basys3/basys3.srcs/ppu_sprite_transform.vhd
@@ -19,6 +19,6 @@ begin
FLIPPED_X <= std_logic_vector(to_unsigned(PPU_SPRITE_WIDTH-1 - to_integer(unsigned(XI)), PPU_SPRITE_POS_H_WIDTH));
FLIPPED_Y <= std_logic_vector(to_unsigned(PPU_SPRITE_HEIGHT-1 - to_integer(unsigned(YI)), PPU_SPRITE_POS_V_WIDTH));
- XO <= FLIPPED_X when FLIP_H = '1' else XI;
- YO <= FLIPPED_Y when FLIP_V = '1' else YI;
+ XO <= FLIPPED_X when FLIP_V = '1' else XI;
+ YO <= FLIPPED_Y when FLIP_H = '1' else YI;
end Behavioral;
diff --git a/basys3/basys3.srcs/ppu_sprite_transform_tb.vhd b/basys3/basys3.srcs/ppu_sprite_transform_tb.vhd
new file mode 100644
index 0000000..cec8c20
--- /dev/null
+++ b/basys3/basys3.srcs/ppu_sprite_transform_tb.vhd
@@ -0,0 +1,66 @@
+library ieee;
+library unisim;
+library work;
+
+use ieee.std_logic_1164.all;
+use ieee.numeric_std.all;
+use unisim.vcomponents.all;
+use work.ppu_consts.all;
+
+entity ppu_sprite_transform_tb is
+end ppu_sprite_transform_tb;
+
+architecture behavioral of ppu_sprite_transform_tb is
+ component ppu_sprite_transform port( -- flip sprites
+ XI : in std_logic_vector(PPU_SPRITE_POS_H_WIDTH-1 downto 0); -- pixel position relative to tile
+ YI : in std_logic_vector(PPU_SPRITE_POS_V_WIDTH-1 downto 0); -- pixel position relative to tile
+ FLIP_H, FLIP_V : in std_logic; -- flip sprite
+ XO : out std_logic_vector(PPU_SPRITE_POS_H_WIDTH-1 downto 0); -- new pixel position relative to tile
+ YO : out std_logic_vector(PPU_SPRITE_POS_V_WIDTH-1 downto 0)); -- new pixel position relative to tile
+ end component;
+
+ signal XI : std_logic_vector(PPU_SPRITE_POS_H_WIDTH-1 downto 0);
+ signal YI : std_logic_vector(PPU_SPRITE_POS_V_WIDTH-1 downto 0);
+ signal FLIP_H, FLIP_V : std_logic := '0';
+ signal XO : std_logic_vector(PPU_SPRITE_POS_H_WIDTH-1 downto 0);
+ signal YO : std_logic_vector(PPU_SPRITE_POS_V_WIDTH-1 downto 0);
+begin
+ uut : component ppu_sprite_transform
+ port map(
+ XI => XI,
+ YI => YI,
+ FLIP_H => FLIP_H,
+ FLIP_V => FLIP_V,
+ XO => XO,
+ YO => YO);
+
+ tb : process
+ begin
+ XI <= std_logic_vector(to_unsigned(4, PPU_SPRITE_POS_H_WIDTH));
+ YI <= std_logic_vector(to_unsigned(6, PPU_SPRITE_POS_V_WIDTH));
+ wait for 5 ns;
+
+ XI <= std_logic_vector(to_unsigned(2, PPU_SPRITE_POS_H_WIDTH));
+ YI <= std_logic_vector(to_unsigned(14, PPU_SPRITE_POS_V_WIDTH));
+ wait for 5 ns;
+
+ FLIP_H <= '1';
+ wait for 5 ns;
+
+ FLIP_V <= '1';
+ wait for 5 ns;
+
+ XI <= std_logic_vector(to_unsigned(6, PPU_SPRITE_POS_H_WIDTH));
+ YI <= std_logic_vector(to_unsigned(8, PPU_SPRITE_POS_V_WIDTH));
+ wait for 5 ns;
+
+ FLIP_H <= '0';
+ wait for 5 ns;
+
+ XI <= std_logic_vector(to_unsigned(2, PPU_SPRITE_POS_H_WIDTH));
+ YI <= std_logic_vector(to_unsigned(14, PPU_SPRITE_POS_V_WIDTH));
+ wait for 5 ns;
+
+ wait; -- stop for simulator
+ end process;
+end;