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authorlonkaars <loek@pipeframe.xyz>2023-04-07 19:29:17 +0200
committerlonkaars <loek@pipeframe.xyz>2023-04-07 19:29:17 +0200
commitcc5fda1626ac77a74459bcfe3c422be3c2a5267b (patch)
tree07b46ae1a507359ac241869c7c3e5887d80880d0 /basys3/basys3.srcs/ppu_sprite_fg.vhd
parent892424ba4d0c979e4351f7a866b6fe777783e4d2 (diff)
WIP more debugging
Diffstat (limited to 'basys3/basys3.srcs/ppu_sprite_fg.vhd')
-rw-r--r--basys3/basys3.srcs/ppu_sprite_fg.vhd21
1 files changed, 11 insertions, 10 deletions
diff --git a/basys3/basys3.srcs/ppu_sprite_fg.vhd b/basys3/basys3.srcs/ppu_sprite_fg.vhd
index 89e6e66..d6ffe16 100644
--- a/basys3/basys3.srcs/ppu_sprite_fg.vhd
+++ b/basys3/basys3.srcs/ppu_sprite_fg.vhd
@@ -1,13 +1,10 @@
library ieee;
-library work;
-
use ieee.std_logic_1164.all;
use ieee.std_logic_unsigned.all;
use ieee.numeric_std.all;
use work.ppu_consts.all;
use work.ppu_pceg_consts.all;
--- TODO: add input stable / output stable pipeline stages if this doesn't work with propagation delays
entity ppu_sprite_fg is -- foreground sprite
generic (
IDX : natural := 0); -- sprite index number
@@ -16,6 +13,7 @@ entity ppu_sprite_fg is -- foreground sprite
CLK : in std_logic; -- system clock
RESET : in std_logic; -- reset internal memory and clock counters
PL_STAGE : in ppu_sprite_fg_pl_state; -- pipeline stage
+ PL_HIT : in ppu_sprite_fg_hit_pl_state;
OE : in std_logic; -- output enable (of CIDX)
X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x
Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y
@@ -72,7 +70,7 @@ architecture Behavioral of ppu_sprite_fg is
alias FAM_REG_FLIP_V is INT_FAM(30); -- Flip vertically
alias FAM_REG_POS_H is INT_FAM(29 downto 21); -- horizontal position (offset by -16)
alias FAM_REG_POS_V is INT_FAM(20 downto 13); -- vertical position (offset by -16)
- alias FAM_REG_COL_IDX is INT_FAM(12 downto 10); -- Palette index for tile
+ alias FAM_REG_PAL_IDX is INT_FAM(12 downto 10); -- Palette index for tile
alias FAM_REG_TILE_IDX is INT_FAM(9 downto 0); -- Tilemap index
signal SPRITE_ACTIVE : std_logic := '0'; -- is pixel in bounding box of sprite
@@ -83,7 +81,7 @@ architecture Behavioral of ppu_sprite_fg is
signal TRANS_TILE_PIDX : integer := 0; -- index of pixel within tile (reading order)
signal TILEMAP_WORD : unsigned(PPU_TMM_ADDR_WIDTH-1 downto 0) := (others => '0');
signal TILEMAP_WORD_OFFSET : integer := 0; -- word offset from tile start address in TMM
- signal TMM_DATA_PAL_IDX : std_logic_vector(PPU_PALETTE_COLOR_WIDTH-1 downto 0); -- color of palette
+ signal TMM_DATA_COL_IDX : std_logic_vector(PPU_PALETTE_COLOR_WIDTH-1 downto 0); -- color of palette
begin
-- FAM memory
@@ -102,7 +100,7 @@ begin
REG => INT_FAM);
-- CIDX combination
- T_CIDX <= FAM_REG_COL_IDX & TMM_DATA_PAL_IDX;
+ T_CIDX <= FAM_REG_PAL_IDX & TMM_DATA_COL_IDX;
-- output drivers
CIDX <= T_CIDX when OE = '1' else (others => 'Z');
-- TMM memory
@@ -136,14 +134,15 @@ begin
inaccurate_occlusion_shims: if IDX >= PPU_ACCURATE_FG_SPRITE_COUNT generate
-- state machine for synchronizing pipeline stages
begin
- HIT <= SPRITE_ACTIVE;
+ HIT <= (SPRITE_ACTIVE) when PL_HIT = PL_HIT_INACCURATE else
+ (SPRITE_ACTIVE and (or TMM_DATA_COL_IDX)) when PL_HIT = PL_HIT_ACCURATE else '0';
-- only fetch if OE is high, and during the second pipeline stage
TMM_ADDR <= R_TMM_ADDR when OE = '1' and PL_STAGE = PL_FG_TMM_ADDR else (others => 'Z');
T_TMM_ADDR <= std_logic_vector(TILEMAP_WORD + to_unsigned(TILEMAP_WORD_OFFSET, PPU_TMM_ADDR_WIDTH)); -- TMM address
-- TMM DATA
with PIXEL_BIT_OFFSET select
- TMM_DATA_PAL_IDX <= R_TMM_DATA(2 downto 0) when 0,
+ TMM_DATA_COL_IDX <= R_TMM_DATA(2 downto 0) when 0,
R_TMM_DATA(5 downto 3) when 1,
R_TMM_DATA(8 downto 6) when 2,
R_TMM_DATA(11 downto 9) when 3,
@@ -156,6 +155,8 @@ begin
-- reset internal pipeline registers
R_TMM_ADDR <= (others => '0');
R_TMM_DATA <= (others => '0');
+ elsif OE = '0' then
+ null; -- don't read/write if current sprite is not the top sprite
elsif rising_edge(CLK) then
case PL_STAGE is
when PL_FG_TMM_ADDR =>
@@ -175,10 +176,10 @@ begin
signal TMM_CACHE_ADDR : std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0) := (others => '0');
signal TMM_CACHE : std_logic_vector((PPU_SPRITE_WORD_COUNT * PPU_TMM_DATA_WIDTH)-1 downto 0);
begin
- HIT <= SPRITE_ACTIVE and (nor TMM_DATA_PAL_IDX);
+ HIT <= SPRITE_ACTIVE and (or TMM_DATA_COL_IDX);
-- palette color at pixel
- TMM_DATA_PAL_IDX <= TMM_CACHE(TRANS_TILE_PIDX * integer(PPU_PALETTE_COLOR_WIDTH) + integer(PPU_PALETTE_COLOR_WIDTH)-1 downto TRANS_TILE_PIDX * integer(PPU_PALETTE_COLOR_WIDTH));
+ TMM_DATA_COL_IDX <= TMM_CACHE(TRANS_TILE_PIDX * integer(PPU_PALETTE_COLOR_WIDTH) + integer(PPU_PALETTE_COLOR_WIDTH)-1 downto TRANS_TILE_PIDX * integer(PPU_PALETTE_COLOR_WIDTH));
TMM_ADDR <= T_TMM_ADDR when TMM_CACHE_UPDATE_TURN else (others => 'Z');