diff options
author | lonkaars <loek@pipeframe.xyz> | 2023-04-07 19:29:17 +0200 |
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committer | lonkaars <loek@pipeframe.xyz> | 2023-04-07 19:29:17 +0200 |
commit | cc5fda1626ac77a74459bcfe3c422be3c2a5267b (patch) | |
tree | 07b46ae1a507359ac241869c7c3e5887d80880d0 /basys3/basys3.srcs/ppu_sprite_fg.vhd | |
parent | 892424ba4d0c979e4351f7a866b6fe777783e4d2 (diff) |
WIP more debugging
Diffstat (limited to 'basys3/basys3.srcs/ppu_sprite_fg.vhd')
-rw-r--r-- | basys3/basys3.srcs/ppu_sprite_fg.vhd | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/basys3/basys3.srcs/ppu_sprite_fg.vhd b/basys3/basys3.srcs/ppu_sprite_fg.vhd index 89e6e66..d6ffe16 100644 --- a/basys3/basys3.srcs/ppu_sprite_fg.vhd +++ b/basys3/basys3.srcs/ppu_sprite_fg.vhd @@ -1,13 +1,10 @@ library ieee; -library work; - use ieee.std_logic_1164.all; use ieee.std_logic_unsigned.all; use ieee.numeric_std.all; use work.ppu_consts.all; use work.ppu_pceg_consts.all; --- TODO: add input stable / output stable pipeline stages if this doesn't work with propagation delays entity ppu_sprite_fg is -- foreground sprite generic ( IDX : natural := 0); -- sprite index number @@ -16,6 +13,7 @@ entity ppu_sprite_fg is -- foreground sprite CLK : in std_logic; -- system clock RESET : in std_logic; -- reset internal memory and clock counters PL_STAGE : in ppu_sprite_fg_pl_state; -- pipeline stage + PL_HIT : in ppu_sprite_fg_hit_pl_state; OE : in std_logic; -- output enable (of CIDX) X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y @@ -72,7 +70,7 @@ architecture Behavioral of ppu_sprite_fg is alias FAM_REG_FLIP_V is INT_FAM(30); -- Flip vertically alias FAM_REG_POS_H is INT_FAM(29 downto 21); -- horizontal position (offset by -16) alias FAM_REG_POS_V is INT_FAM(20 downto 13); -- vertical position (offset by -16) - alias FAM_REG_COL_IDX is INT_FAM(12 downto 10); -- Palette index for tile + alias FAM_REG_PAL_IDX is INT_FAM(12 downto 10); -- Palette index for tile alias FAM_REG_TILE_IDX is INT_FAM(9 downto 0); -- Tilemap index signal SPRITE_ACTIVE : std_logic := '0'; -- is pixel in bounding box of sprite @@ -83,7 +81,7 @@ architecture Behavioral of ppu_sprite_fg is signal TRANS_TILE_PIDX : integer := 0; -- index of pixel within tile (reading order) signal TILEMAP_WORD : unsigned(PPU_TMM_ADDR_WIDTH-1 downto 0) := (others => '0'); signal TILEMAP_WORD_OFFSET : integer := 0; -- word offset from tile start address in TMM - signal TMM_DATA_PAL_IDX : std_logic_vector(PPU_PALETTE_COLOR_WIDTH-1 downto 0); -- color of palette + signal TMM_DATA_COL_IDX : std_logic_vector(PPU_PALETTE_COLOR_WIDTH-1 downto 0); -- color of palette begin -- FAM memory @@ -102,7 +100,7 @@ begin REG => INT_FAM); -- CIDX combination - T_CIDX <= FAM_REG_COL_IDX & TMM_DATA_PAL_IDX; + T_CIDX <= FAM_REG_PAL_IDX & TMM_DATA_COL_IDX; -- output drivers CIDX <= T_CIDX when OE = '1' else (others => 'Z'); -- TMM memory @@ -136,14 +134,15 @@ begin inaccurate_occlusion_shims: if IDX >= PPU_ACCURATE_FG_SPRITE_COUNT generate -- state machine for synchronizing pipeline stages begin - HIT <= SPRITE_ACTIVE; + HIT <= (SPRITE_ACTIVE) when PL_HIT = PL_HIT_INACCURATE else + (SPRITE_ACTIVE and (or TMM_DATA_COL_IDX)) when PL_HIT = PL_HIT_ACCURATE else '0'; -- only fetch if OE is high, and during the second pipeline stage TMM_ADDR <= R_TMM_ADDR when OE = '1' and PL_STAGE = PL_FG_TMM_ADDR else (others => 'Z'); T_TMM_ADDR <= std_logic_vector(TILEMAP_WORD + to_unsigned(TILEMAP_WORD_OFFSET, PPU_TMM_ADDR_WIDTH)); -- TMM address -- TMM DATA with PIXEL_BIT_OFFSET select - TMM_DATA_PAL_IDX <= R_TMM_DATA(2 downto 0) when 0, + TMM_DATA_COL_IDX <= R_TMM_DATA(2 downto 0) when 0, R_TMM_DATA(5 downto 3) when 1, R_TMM_DATA(8 downto 6) when 2, R_TMM_DATA(11 downto 9) when 3, @@ -156,6 +155,8 @@ begin -- reset internal pipeline registers R_TMM_ADDR <= (others => '0'); R_TMM_DATA <= (others => '0'); + elsif OE = '0' then + null; -- don't read/write if current sprite is not the top sprite elsif rising_edge(CLK) then case PL_STAGE is when PL_FG_TMM_ADDR => @@ -175,10 +176,10 @@ begin signal TMM_CACHE_ADDR : std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0) := (others => '0'); signal TMM_CACHE : std_logic_vector((PPU_SPRITE_WORD_COUNT * PPU_TMM_DATA_WIDTH)-1 downto 0); begin - HIT <= SPRITE_ACTIVE and (nor TMM_DATA_PAL_IDX); + HIT <= SPRITE_ACTIVE and (or TMM_DATA_COL_IDX); -- palette color at pixel - TMM_DATA_PAL_IDX <= TMM_CACHE(TRANS_TILE_PIDX * integer(PPU_PALETTE_COLOR_WIDTH) + integer(PPU_PALETTE_COLOR_WIDTH)-1 downto TRANS_TILE_PIDX * integer(PPU_PALETTE_COLOR_WIDTH)); + TMM_DATA_COL_IDX <= TMM_CACHE(TRANS_TILE_PIDX * integer(PPU_PALETTE_COLOR_WIDTH) + integer(PPU_PALETTE_COLOR_WIDTH)-1 downto TRANS_TILE_PIDX * integer(PPU_PALETTE_COLOR_WIDTH)); TMM_ADDR <= T_TMM_ADDR when TMM_CACHE_UPDATE_TURN else (others => 'Z'); |