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authorlonkaars <loek@pipeframe.xyz>2023-02-20 11:23:30 +0100
committerlonkaars <loek@pipeframe.xyz>2023-02-20 11:23:30 +0100
commitd2eb1cf5055a19f3e276ce737428b06332de63b3 (patch)
treef70c6fc4e29660efa5c4c6ad02c1730c08f0fd19 /basys3/basys3.srcs/ppu_pceg_tb.vhd
parent9b84c25a53b7269228743e398b13c19af505226b (diff)
rename .vhdl to .vhd
Diffstat (limited to 'basys3/basys3.srcs/ppu_pceg_tb.vhd')
-rw-r--r--basys3/basys3.srcs/ppu_pceg_tb.vhd47
1 files changed, 47 insertions, 0 deletions
diff --git a/basys3/basys3.srcs/ppu_pceg_tb.vhd b/basys3/basys3.srcs/ppu_pceg_tb.vhd
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+++ b/basys3/basys3.srcs/ppu_pceg_tb.vhd
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+library ieee;
+library unisim;
+
+use ieee.std_logic_1164.all;
+use ieee.numeric_std.all;
+use unisim.vcomponents.all;
+
+entity ppu_pceg_tb is
+end ppu_pceg_tb;
+
+architecture behavioral of ppu_pceg_tb is
+ component ppu_pceg port(
+ CLK: in std_logic; -- system clock
+ RESET: in std_logic; -- async reset
+ SPRITE: out std_logic; -- sprite info fetch + sprite pixel fetch
+ COMP_PAL: out std_logic; -- compositor + palette lookup
+ DONE: out std_logic); -- last pipeline stage done
+ end component;
+ signal CLK: std_logic := '0';
+ signal RESET: std_logic := '0';
+ signal SPRITE: std_logic;
+ signal COMP_PAL: std_logic;
+ signal DONE: std_logic;
+
+begin
+ uut: ppu_pceg port map(
+ CLK => CLK,
+ RESET => RESET,
+ SPRITE => SPRITE,
+ COMP_PAL => COMP_PAL,
+ DONE => DONE);
+
+ tb: process
+ begin
+ for i in 0 to 32 loop
+ if i > 20 then
+ RESET <= '1';
+ end if;
+
+ wait for 5 ns;
+ CLK <= '1';
+ wait for 5 ns;
+ CLK <= '0';
+ end loop;
+ wait; -- stop for simulator
+ end process;
+end;