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author | lonkaars <loek@pipeframe.xyz> | 2023-02-24 13:20:02 +0100 |
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committer | lonkaars <loek@pipeframe.xyz> | 2023-02-24 13:20:02 +0100 |
commit | f3a47bde9bfaaa716de835c0c1499a685b4ac4f7 (patch) | |
tree | 90abe28726ea7484184179129256022472eb2e24 /basys3/basys3.srcs/ppu_pceg.vhd | |
parent | 7da7908989686daa2ac9fd2f3f79cad2f03c0828 (diff) | |
parent | 14a1c464c27206bff847fd46d3d5594b30f53af9 (diff) |
Merge branch 'dev' into ppu-interface
Diffstat (limited to 'basys3/basys3.srcs/ppu_pceg.vhd')
-rw-r--r-- | basys3/basys3.srcs/ppu_pceg.vhd | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/basys3/basys3.srcs/ppu_pceg.vhd b/basys3/basys3.srcs/ppu_pceg.vhd new file mode 100644 index 0000000..1aaeee4 --- /dev/null +++ b/basys3/basys3.srcs/ppu_pceg.vhd @@ -0,0 +1,46 @@ +library ieee; +use ieee.std_logic_1164.all; +--use ieee.numeric_std.all; + +entity ppu_pceg is port( + CLK : in std_logic; -- system clock + RESET : in std_logic; -- async reset + SPRITE : out std_logic; -- sprite info fetch + sprite pixel fetch + COMP_PAL : out std_logic; -- compositor + palette lookup + DONE : out std_logic); -- last pipeline stage done +end ppu_pceg; + +architecture Behavioral of ppu_pceg is + constant PPU_PL_TOTAL_STAGES : natural := 14; + + type states is (PL_SPRITE, PL_COMP_PAL, PL_DONE); + signal state : states := PL_SPRITE; +begin + -- output drivers + SPRITE <= CLK when RESET = '0' and state = PL_SPRITE else '0'; + COMP_PAL <= CLK when RESET = '0' and state = PL_COMP_PAL else '0'; + DONE <= '1' when RESET = '0' and state = PL_DONE else '0'; + + process(CLK, RESET) + variable CLK_IDX : natural range 0 to PPU_PL_TOTAL_STAGES+1 := 0; + begin + if RESET = '1' then + state <= PL_SPRITE; + elsif rising_edge(CLK) then + -- clock counter ranges + if CLK_IDX < 4 then + state <= PL_SPRITE; + elsif CLK_IDX < 5 then + state <= PL_COMP_PAL; + else + state <= PL_DONE; + end if; + + -- increment clock counter + CLK_IDX := CLK_IDX + 1; + if CLK_IDX = PPU_PL_TOTAL_STAGES then + CLK_IDX := 0; + end if; + end if; + end process; +end Behavioral; |