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authorlonkaars <loek@pipeframe.xyz>2023-02-22 16:13:12 +0100
committerlonkaars <loek@pipeframe.xyz>2023-02-22 16:13:12 +0100
commitc09e9faf7e325184e435539d3e06d8340c67acd9 (patch)
treed0e6d4347ad759f12fa932b6ee3d59cf8f618bd8 /basys3/basys3.srcs/ppu_consts.vhd
parentb9fa0b2333b4abe62cf19072eb0c38616997bb3c (diff)
WIP ppu fg sprite fetch logic
Diffstat (limited to 'basys3/basys3.srcs/ppu_consts.vhd')
-rw-r--r--basys3/basys3.srcs/ppu_consts.vhd23
1 files changed, 20 insertions, 3 deletions
diff --git a/basys3/basys3.srcs/ppu_consts.vhd b/basys3/basys3.srcs/ppu_consts.vhd
index 722954d..75b6168 100644
--- a/basys3/basys3.srcs/ppu_consts.vhd
+++ b/basys3/basys3.srcs/ppu_consts.vhd
@@ -1,12 +1,18 @@
+library ieee;
+use ieee.math_real.all;
+
-- https://docs.google.com/spreadsheets/d/1MU6K4c4PtMR_JXIpc3I0ZJdLZNnoFO7G2P3olCz6LSc
package ppu_consts is
+ -- utility functions
+ function ceil_log2(n : natural) return natural;
+
constant PPU_RAM_BUS_ADDR_WIDTH : natural := 16; -- RAM bus address width
constant PPU_RAM_BUS_DATA_WIDTH : natural := 16; -- RAM bus data width
constant PPU_FG_SPRITE_COUNT : natural := 128; -- foreground sprites
constant PPU_COLOR_OUTPUT_DEPTH : natural := 4; -- VGA output channel depth
constant PPU_PALETTE_COLOR_WIDTH : natural := 3; -- palette index width (within sprite)
constant PPU_PALETTE_INDEX_WIDTH : natural := 3; -- palette index width (palette table)
- constant PPU_PALETTE_CIDX_WIDTH : natural := PPU_PALETTE_COLOR_WIDTH + PPU_PALETTE_INDEX_WIDTH; -- global palette index width
+ constant PPU_PALETTE_CIDX_WIDTH : natural := (PPU_PALETTE_COLOR_WIDTH + PPU_PALETTE_INDEX_WIDTH); -- global palette index width
constant PPU_TMM_ADDR_WIDTH : natural := 16; -- tilemap memory ram bus address width
constant PPU_TMM_DATA_WIDTH : natural := 15; -- tilemap memory ram bus data width
constant PPU_BAM_ADDR_WIDTH : natural := 11; -- background attribute memory ram bus address width
@@ -32,7 +38,18 @@ package ppu_consts is
constant PPU_BG_CANVAS_TILE_V_WIDTH : natural := 5; -- bits needed to describe vertical bg tile index (grid coordinates)
constant PPU_TILE_INDEX_WIDTH : natural := 10; -- bits needed to index a tile from TMM memory
constant PPU_PIXELS_PER_TILE_WORD : natural := 5; -- pixels defined in one word in TMM memory
- constant PPU_SPRITE_PIXELS_PER_WORD : natural := 52; -- words needed for a single sprite
+ constant PPU_SPRITE_WORD_COUNT : natural := 52; -- words needed for a single sprite
constant PPU_PIXEL_BIT_WIDTH : natural := 3; -- bits needed to identify pixel in TMM word
+ constant PPU_TILE_BIT_WIDTH : natural := (PPU_SPRITE_WIDTH * PPU_SPRITE_HEIGHT * PPU_PALETTE_COLOR_WIDTH); -- bits in single tile
+ constant PPU_TMM_CACHE_FETCH_C_COUNT : natural := PPU_SPRITE_WORD_COUNT + 1;
+ constant PPU_TMM_CACHE_FETCH_A_COUNT : natural := PPU_TMM_CACHE_FETCH_C_COUNT * PPU_FG_SPRITE_COUNT; -- amount of clocks to fetch new TMM cache
+ constant PPU_TMM_CACHE_FETCH_A_WIDTH : natural := ceil_log2(PPU_TMM_CACHE_FETCH_A_COUNT);
end package ppu_consts;
-
+package body ppu_consts is
+ -- https://stackoverflow.com/questions/21783280/number-of-bits-to-represent-an-integer-in-vhdl
+ -- Returns number of bits required to represent val in binary vector
+ function ceil_log2(n : natural) return natural is
+ begin
+ return natural(integer(ceil(log2(real(n - 1)))));
+ end function;
+end package body ppu_consts;