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authorlonkaars <loek@pipeframe.xyz>2023-03-29 17:42:07 +0200
committerlonkaars <loek@pipeframe.xyz>2023-03-29 17:42:07 +0200
commit9f38ab7fd66698c43b78b508eebc85730ba114b8 (patch)
treef5919217b8e6c19e675a4b37c7ba5dd361cb20a0 /basys3/basys3.srcs/ppu.vhd
parent35594de3f8f9b6fbf01f9a28f6a836ef11cbdf1a (diff)
update pipeline
Diffstat (limited to 'basys3/basys3.srcs/ppu.vhd')
-rw-r--r--basys3/basys3.srcs/ppu.vhd45
1 files changed, 25 insertions, 20 deletions
diff --git a/basys3/basys3.srcs/ppu.vhd b/basys3/basys3.srcs/ppu.vhd
index 0955506..c6864df 100644
--- a/basys3/basys3.srcs/ppu.vhd
+++ b/basys3/basys3.srcs/ppu.vhd
@@ -3,6 +3,7 @@ library work;
use ieee.std_logic_1164.all;
use work.ppu_consts.all;
+use work.ppu_pceg_consts.all;
entity ppu is port(
CLK100 : in std_logic; -- system clock
@@ -16,12 +17,11 @@ entity ppu is port(
end ppu;
architecture Behavioral of ppu is
- -- TODO: separate SPRITE_BG and SPRITE_FG lines (foreground_sprite only needs 2 clock cycles)
- component ppu_pceg port( -- pipeline clock edge generator
+ component ppu_pceg port(
CLK : in std_logic; -- system clock
RESET : in std_logic; -- async reset
- SPRITE_BG : out std_logic; -- sprite info fetch + sprite pixel fetch
- SPRITE_FG : out std_logic; -- sprite pixel fetch
+ SPRITE_BG : out ppu_sprite_bg_pl_state := PL_BG_IDLE; -- sprite info fetch + sprite pixel fetch
+ SPRITE_FG : out ppu_sprite_fg_pl_state := PL_FG_IDLE; -- sprite pixel fetch
DONE : out std_logic; -- last pipeline stage done
READY : out std_logic); -- rgb buffer propagation ready
end component;
@@ -79,9 +79,9 @@ architecture Behavioral of ppu is
end component;
component ppu_sprite_bg port( -- background sprite
-- inputs
- CLK : in std_logic; -- pipeline clock
+ CLK : in std_logic; -- system clock
RESET : in std_logic; -- reset clock counter
- PL_RESET : in std_logic; -- reset pipeline clock counters
+ PL_STAGE : in ppu_sprite_bg_pl_state; -- pipeline stage
OE : in std_logic; -- output enable (of CIDX)
X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x
Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y
@@ -106,8 +106,7 @@ architecture Behavioral of ppu is
-- inputs
CLK : in std_logic; -- system clock
RESET : in std_logic; -- reset internal memory and clock counters
- PL_CLK : in std_logic; -- pipeline clock
- PL_RESET : in std_logic; -- reset pipeline clock counters
+ PL_STAGE : in ppu_sprite_fg_pl_state; -- pipeline stage
OE : in std_logic; -- output enable (of CIDX)
X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x
Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y
@@ -128,9 +127,10 @@ architecture Behavioral of ppu is
HIT : out std_logic); -- current pixel is not transparent
end component;
component ppu_comp port( -- compositor
- FG_HIT : in std_logic_vector(PPU_FG_SPRITE_COUNT-1 downto 0);
- BG_EN : out std_logic;
- FG_EN : out std_logic_vector(PPU_FG_SPRITE_COUNT-1 downto 0));
+ OE : in std_logic; -- global output enable (screen active)
+ FG_HIT : in std_logic_vector(PPU_FG_SPRITE_COUNT-1 downto 0); -- foreground hit array
+ BG_EN : out std_logic; -- background enable output
+ FG_EN : out std_logic_vector(PPU_FG_SPRITE_COUNT-1 downto 0)); -- foreground enable output
end component;
component ppu_plut port( -- palette lookup table
CLK : in std_logic; -- system clock
@@ -155,12 +155,15 @@ architecture Behavioral of ppu is
RO,GO,BO : out std_logic_vector(PPU_COLOR_OUTPUT_DEPTH-1 downto 0); -- VGA color out
NVSYNC, NHSYNC : out std_logic; -- VGA sync out
- THBLANK, TVBLANK : out std_logic); -- tiny sync signals
+ THBLANK, TVBLANK : out std_logic; -- tiny sync signals
+ ACTIVE : out std_logic); -- screen currently active (currently same for tiny/native, TODO: offset tiny for first scanline)
end component;
-- signals
signal SYSCLK, SYSRST : std_logic; -- system clock and reset
- signal PL_SPRITE_FG, PL_SPRITE_BG, PL_DONE, PL_READY : std_logic; -- pipeline stages
+ signal PL_DONE, PL_READY : std_logic; -- pipeline stages
+ signal PL_SPRITE_BG : ppu_sprite_bg_pl_state;
+ signal PL_SPRITE_FG : ppu_sprite_fg_pl_state;
signal TMM_WEN, BAM_WEN, FAM_WEN, PAL_WEN, AUX_WEN : std_logic;
signal TMM_W_ADDR, TMM_R_ADDR : std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0); -- read/write TMM addr (dual port)
signal BAM_W_ADDR, BAM_R_ADDR : std_logic_vector(PPU_BAM_ADDR_WIDTH-1 downto 0); -- read/write BAM addr (dual port)
@@ -179,6 +182,7 @@ architecture Behavioral of ppu is
signal BG_SHIFT_Y : std_logic_vector(PPU_POS_V_WIDTH-1 downto 0);
signal FG_FETCH : std_logic;
signal NVSYNC, NHSYNC, THBLANK, TVBLANK : std_logic;
+ signal ACTIVE : std_logic;
signal PCEG_RESET : std_logic;
begin
SYSCLK <= CLK100;
@@ -187,12 +191,12 @@ begin
VSYNC <= NVSYNC;
HSYNC <= NHSYNC;
- PCEG_RESET <= SYSRST or THBLANK;
+ PCEG_RESET <= SYSRST or (not ACTIVE);
VBLANK <= TVBLANK;
pipeline_clock_edge_generator : component ppu_pceg port map(
CLK => SYSCLK,
- RESET => SYSRST,
+ RESET => PCEG_RESET,
SPRITE_FG => PL_SPRITE_FG,
SPRITE_BG => PL_SPRITE_BG,
DONE => PL_DONE,
@@ -246,9 +250,9 @@ begin
FG_FETCH => FG_FETCH);
background_sprite : component ppu_sprite_bg port map(
- CLK => PL_SPRITE_BG,
+ CLK => SYSCLK,
RESET => SYSRST,
- PL_RESET => PL_READY,
+ PL_STAGE => PL_SPRITE_BG,
OE => BG_EN,
X => X,
Y => Y,
@@ -266,8 +270,7 @@ begin
port map(
CLK => SYSCLK,
RESET => SYSRST,
- PL_CLK => PL_SPRITE_FG,
- PL_RESET => PL_READY,
+ PL_STAGE => PL_SPRITE_FG,
OE => FG_EN(FG_IDX),
X => X,
Y => Y,
@@ -283,6 +286,7 @@ begin
end generate;
compositor : component ppu_comp port map( -- compositor
+ OE => ACTIVE,
FG_HIT => FG_HIT,
BG_EN => BG_EN,
FG_EN => FG_EN);
@@ -313,5 +317,6 @@ begin
NVSYNC => NVSYNC,
NHSYNC => NHSYNC,
TVBLANK => TVBLANK,
- THBLANK => THBLANK);
+ THBLANK => THBLANK,
+ ACTIVE => ACTIVE);
end Behavioral;