diff options
author | lonkaars <loek@pipeframe.xyz> | 2023-02-21 16:40:08 +0100 |
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committer | lonkaars <loek@pipeframe.xyz> | 2023-02-21 16:40:08 +0100 |
commit | 3bb4bbb64bfc9263520b68cac5b3c6caaa37d19d (patch) | |
tree | 672ed4361963a8931406d54e8d8f4883fd4e890e /basys3/basys3.srcs/ppu.vhd | |
parent | 9ab2a3d4b4304a4f489e100a6b66d6ee414143e7 (diff) |
WIP ppu foreground sprite component
Diffstat (limited to 'basys3/basys3.srcs/ppu.vhd')
-rw-r--r-- | basys3/basys3.srcs/ppu.vhd | 70 |
1 files changed, 38 insertions, 32 deletions
diff --git a/basys3/basys3.srcs/ppu.vhd b/basys3/basys3.srcs/ppu.vhd index c798400..22ee210 100644 --- a/basys3/basys3.srcs/ppu.vhd +++ b/basys3/basys3.srcs/ppu.vhd @@ -18,6 +18,7 @@ entity ppu is port( end ppu; architecture Behavioral of ppu is + -- TODO: separate SPRITE_BG and SPRITE_FG lines (foreground_sprite only needs 2 clock cycles) component ppu_pceg port( -- pipeline clock edge generator CLK : in std_logic; -- system clock RESET : in std_logic; -- async reset @@ -98,27 +99,30 @@ architecture Behavioral of ppu is -- outputs CIDX : out std_logic_vector(PPU_PALETTE_CIDX_WIDTH-1 downto 0)); -- output color end component; - component ppu_sprite_fg port( -- foreground sprite - -- inputs - CLK : in std_logic; -- pipeline clock - RESET : in std_logic; -- reset internal memory and clock counters - OE : in std_logic; -- output enable (of CIDX) - X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x - Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y - FETCH : in std_logic; -- fetch sprite data from TMM (TODO : generic map, set foreground sprite component index) + component ppu_sprite_fg -- foreground sprite + generic ( + IDX : natural := 0); + port( + -- inputs + CLK : in std_logic; -- pipeline clock + RESET : in std_logic; -- reset internal memory and clock counters + OE : in std_logic; -- output enable (of CIDX) + X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x + Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y + FETCH : in std_logic; -- fetch sprite data from TMM (TODO : generic map, set foreground sprite component index) - -- internal memory block (FAM) - FAM_WEN : in std_logic; -- VRAM FAM write enable - FAM_ADDR : in std_logic_vector(PPU_FAM_ADDR_WIDTH-1 downto 0); -- VRAM fam address - FAM_DATA : in std_logic_vector(PPU_FAM_DATA_WIDTH-1 downto 0); -- VRAM fam data + -- internal memory block (FAM) + FAM_WEN : in std_logic; -- VRAM FAM write enable + FAM_ADDR : in std_logic_vector(PPU_FAM_ADDR_WIDTH-1 downto 0); -- VRAM fam address + FAM_DATA : in std_logic_vector(PPU_FAM_DATA_WIDTH-1 downto 0); -- VRAM fam data - -- used memory blocks - TMM_ADDR : out std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0); - TMM_DATA : in std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0); + -- used memory blocks + TMM_ADDR : out std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0); + TMM_DATA : in std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0); - -- outputs - CIDX : out std_logic_vector(PPU_PALETTE_CIDX_WIDTH-1 downto 0); -- output color - HIT : out std_logic); -- current pixel is not transparent + -- outputs + CIDX : out std_logic_vector(PPU_PALETTE_CIDX_WIDTH-1 downto 0); -- output color + HIT : out std_logic); -- current pixel is not transparent end component; component ppu_comp port( -- compositor FG_HIT : in std_logic_vector(PPU_FG_SPRITE_COUNT-1 downto 0); @@ -266,20 +270,22 @@ begin CIDX => CIDX); foreground_sprites : for FG_IDX in 0 to PPU_FG_SPRITE_COUNT-1 generate - foreground_sprite : component ppu_sprite_fg port map( - CLK => PL_SPRITE, - RESET => SYSRST, - OE => FG_EN(FG_IDX), - X => X, - Y => Y, - FETCH => FG_FETCH, - FAM_WEN => FAM_WEN, - FAM_ADDR => FAM_AO, - FAM_DATA => DATA(PPU_FAM_DATA_WIDTH-1 downto 0), - TMM_ADDR => TMM_AI, - TMM_DATA => TMM_DO, - CIDX => CIDX, - HIT => FG_HIT(FG_IDX)); + foreground_sprite : component ppu_sprite_fg + generic map( IDX => FG_IDX ) + port map( + CLK => PL_SPRITE, + RESET => SYSRST, + OE => FG_EN(FG_IDX), + X => X, + Y => Y, + FETCH => FG_FETCH, + FAM_WEN => FAM_WEN, + FAM_ADDR => FAM_AO, + FAM_DATA => DATA(PPU_FAM_DATA_WIDTH-1 downto 0), + TMM_ADDR => TMM_AI, + TMM_DATA => TMM_DO, + CIDX => CIDX, + HIT => FG_HIT(FG_IDX)); end generate; compositor : component ppu_comp port map( -- compositor |