aboutsummaryrefslogtreecommitdiff
path: root/GameLogic/stm32/stm32f0xx_it.h
diff options
context:
space:
mode:
authorFlenk008 <frenk_0_0@hotmail.com>2023-03-03 23:56:10 +0100
committerGitHub <noreply@github.com>2023-03-03 23:56:10 +0100
commit4cb4bfed34bb0e593f1508f4a44838cd0915a506 (patch)
treef723df4629ab5868d73de0f8c59a628cfe9dd64f /GameLogic/stm32/stm32f0xx_it.h
parent02db101669a40d340386080c2bb4c1953c3dbe76 (diff)
Player movement x/y with collision map
Player can move in x and y direction via 4 buttons Furthermore there is a tilemap included for collisions for coresponding map design
Diffstat (limited to 'GameLogic/stm32/stm32f0xx_it.h')
-rw-r--r--GameLogic/stm32/stm32f0xx_it.h62
1 files changed, 62 insertions, 0 deletions
diff --git a/GameLogic/stm32/stm32f0xx_it.h b/GameLogic/stm32/stm32f0xx_it.h
new file mode 100644
index 0000000..a3fa1b9
--- /dev/null
+++ b/GameLogic/stm32/stm32f0xx_it.h
@@ -0,0 +1,62 @@
+/* USER CODE BEGIN Header */
+/**
+ ******************************************************************************
+ * @file stm32f0xx_it.h
+ * @brief This file contains the headers of the interrupt handlers.
+ ******************************************************************************
+ * @attention
+ *
+ * Copyright (c) 2023 STMicroelectronics.
+ * All rights reserved.
+ *
+ * This software is licensed under terms that can be found in the LICENSE file
+ * in the root directory of this software component.
+ * If no LICENSE file comes with this software, it is provided AS-IS.
+ *
+ ******************************************************************************
+ */
+/* USER CODE END Header */
+
+/* Define to prevent recursive inclusion -------------------------------------*/
+#ifndef __STM32F0xx_IT_H
+#define __STM32F0xx_IT_H
+
+#ifdef __cplusplus
+ extern "C" {
+#endif
+
+/* Private includes ----------------------------------------------------------*/
+/* USER CODE BEGIN Includes */
+
+/* USER CODE END Includes */
+
+/* Exported types ------------------------------------------------------------*/
+/* USER CODE BEGIN ET */
+
+/* USER CODE END ET */
+
+/* Exported constants --------------------------------------------------------*/
+/* USER CODE BEGIN EC */
+
+/* USER CODE END EC */
+
+/* Exported macro ------------------------------------------------------------*/
+/* USER CODE BEGIN EM */
+
+/* USER CODE END EM */
+
+/* Exported functions prototypes ---------------------------------------------*/
+void NMI_Handler(void);
+void HardFault_Handler(void);
+void SVC_Handler(void);
+void PendSV_Handler(void);
+void SysTick_Handler(void);
+/* USER CODE BEGIN EFP */
+
+/* USER CODE END EFP */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __STM32F0xx_IT_H */