diff options
author | Flenk008 <frenk_0_0@hotmail.com> | 2023-03-03 23:56:10 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-03-03 23:56:10 +0100 |
commit | 4cb4bfed34bb0e593f1508f4a44838cd0915a506 (patch) | |
tree | f723df4629ab5868d73de0f8c59a628cfe9dd64f /GameLogic/stm32/stm32f0xx_it.c | |
parent | 02db101669a40d340386080c2bb4c1953c3dbe76 (diff) |
Player movement x/y with collision map
Player can move in x and y direction via 4 buttons
Furthermore there is a tilemap included for collisions for coresponding map design
Diffstat (limited to 'GameLogic/stm32/stm32f0xx_it.c')
-rw-r--r-- | GameLogic/stm32/stm32f0xx_it.c | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/GameLogic/stm32/stm32f0xx_it.c b/GameLogic/stm32/stm32f0xx_it.c new file mode 100644 index 0000000..ced8734 --- /dev/null +++ b/GameLogic/stm32/stm32f0xx_it.c @@ -0,0 +1,145 @@ +/* USER CODE BEGIN Header */
+/**
+ ******************************************************************************
+ * @file stm32f0xx_it.c
+ * @brief Interrupt Service Routines.
+ ******************************************************************************
+ * @attention
+ *
+ * Copyright (c) 2023 STMicroelectronics.
+ * All rights reserved.
+ *
+ * This software is licensed under terms that can be found in the LICENSE file
+ * in the root directory of this software component.
+ * If no LICENSE file comes with this software, it is provided AS-IS.
+ *
+ ******************************************************************************
+ */
+/* USER CODE END Header */
+
+/* Includes ------------------------------------------------------------------*/
+#include "main.h"
+#include "stm32f0xx_it.h"
+/* Private includes ----------------------------------------------------------*/
+/* USER CODE BEGIN Includes */
+/* USER CODE END Includes */
+
+/* Private typedef -----------------------------------------------------------*/
+/* USER CODE BEGIN TD */
+
+/* USER CODE END TD */
+
+/* Private define ------------------------------------------------------------*/
+/* USER CODE BEGIN PD */
+
+/* USER CODE END PD */
+
+/* Private macro -------------------------------------------------------------*/
+/* USER CODE BEGIN PM */
+
+/* USER CODE END PM */
+
+/* Private variables ---------------------------------------------------------*/
+/* USER CODE BEGIN PV */
+
+/* USER CODE END PV */
+
+/* Private function prototypes -----------------------------------------------*/
+/* USER CODE BEGIN PFP */
+
+/* USER CODE END PFP */
+
+/* Private user code ---------------------------------------------------------*/
+/* USER CODE BEGIN 0 */
+
+/* USER CODE END 0 */
+
+/* External variables --------------------------------------------------------*/
+
+/* USER CODE BEGIN EV */
+
+/* USER CODE END EV */
+
+/******************************************************************************/
+/* Cortex-M0 Processor Interruption and Exception Handlers */
+/******************************************************************************/
+/**
+ * @brief This function handles Non maskable interrupt.
+ */
+void NMI_Handler(void)
+{
+ /* USER CODE BEGIN NonMaskableInt_IRQn 0 */
+
+ /* USER CODE END NonMaskableInt_IRQn 0 */
+ /* USER CODE BEGIN NonMaskableInt_IRQn 1 */
+ while (1)
+ {
+ }
+ /* USER CODE END NonMaskableInt_IRQn 1 */
+}
+
+/**
+ * @brief This function handles Hard fault interrupt.
+ */
+void HardFault_Handler(void)
+{
+ /* USER CODE BEGIN HardFault_IRQn 0 */
+
+ /* USER CODE END HardFault_IRQn 0 */
+ while (1)
+ {
+ /* USER CODE BEGIN W1_HardFault_IRQn 0 */
+ /* USER CODE END W1_HardFault_IRQn 0 */
+ }
+}
+
+/**
+ * @brief This function handles System service call via SWI instruction.
+ */
+void SVC_Handler(void)
+{
+ /* USER CODE BEGIN SVC_IRQn 0 */
+
+ /* USER CODE END SVC_IRQn 0 */
+ /* USER CODE BEGIN SVC_IRQn 1 */
+
+ /* USER CODE END SVC_IRQn 1 */
+}
+
+/**
+ * @brief This function handles Pendable request for system service.
+ */
+void PendSV_Handler(void)
+{
+ /* USER CODE BEGIN PendSV_IRQn 0 */
+
+ /* USER CODE END PendSV_IRQn 0 */
+ /* USER CODE BEGIN PendSV_IRQn 1 */
+
+ /* USER CODE END PendSV_IRQn 1 */
+}
+
+/**
+ * @brief This function handles System tick timer.
+ */
+void SysTick_Handler(void)
+{
+ /* USER CODE BEGIN SysTick_IRQn 0 */
+
+ /* USER CODE END SysTick_IRQn 0 */
+ HAL_IncTick();
+ /* USER CODE BEGIN SysTick_IRQn 1 */
+
+ /* USER CODE END SysTick_IRQn 1 */
+}
+
+/******************************************************************************/
+/* STM32F0xx Peripheral Interrupt Handlers */
+/* Add here the Interrupt Handlers for the used peripherals. */
+/* For the available peripheral interrupt handler names, */
+/* please refer to the startup file (startup_stm32f0xx.s). */
+/******************************************************************************/
+
+/* USER CODE BEGIN 1 */
+
+/* USER CODE END 1 */
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