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authorFlenk008 <frenk_0_0@hotmail.com>2023-03-13 17:38:37 +0100
committerFlenk008 <frenk_0_0@hotmail.com>2023-03-13 17:38:37 +0100
commit4f489426e05fb3b296998b17859d8702cc4f37e1 (patch)
tree934250c32567702d92e47ffd501e4aa07c89511d
parente47f7fa198229b8598b8ab03ef8b2483f7c685bc (diff)
parent5a747929ed2099755fb03c930ea68c77fda805b3 (diff)
Merge branch 'dev' of https://github.com/Flenk008/avans-arcade into dev
-rw-r--r--features.md72
-rw-r--r--src/.gitignore1
-rw-r--r--src/engine/TODO/entity.c41
-rw-r--r--src/engine/TODO/entity.h24
-rw-r--r--src/engine/TODO/player_controller.h4
-rw-r--r--src/engine/TODO/sprite_controller.h6
-rw-r--r--src/engine/camera.c34
-rw-r--r--src/engine/camera.h6
-rw-r--r--src/engine/draw_screen.c62
-rw-r--r--src/engine/draw_screen.h16
-rw-r--r--src/engine/engine.c1
-rw-r--r--src/engine/entity.c46
-rw-r--r--src/engine/entity.h57
-rw-r--r--src/engine/maths.c19
-rw-r--r--src/engine/maths.h7
-rw-r--r--src/engine/player_controller.c167
-rw-r--r--src/engine/player_controller.h7
-rw-r--r--src/engine/sprite_controller.c22
-rw-r--r--src/engine/sprite_controller.h106
-rw-r--r--src/makefile8
-rw-r--r--src/ppusim/sim.c11
-rw-r--r--test/bin/exportingPalettes.md4
-rw-r--r--test/bin/test_file_read.c13
-rw-r--r--test/bin/tilemap.pip512
24 files changed, 1157 insertions, 89 deletions
diff --git a/features.md b/features.md
new file mode 100644
index 0000000..d044232
--- /dev/null
+++ b/features.md
@@ -0,0 +1,72 @@
+Af/Cancelled/Implement in sprint 3
+Done
+## Checkpoint room (shop)
+| feature | status |
+|-|-|
+|Upgrade abilities|Implement in sprint 3|
+|Interaction with shopkeeper|Implement in sprint 3|
+
+## Upgrades abilities
+| feature | status |
+|-|-|
+|HP boost|Implement in sprint 3|
+|Jump boost|Implement in sprint 3|
+|Speed boost|Implement in sprint 3|
+|Regular dash|Implement in sprint 3|
+|Super punch|Implement in sprint 3|
+|Smoke bomb|Implement in sprint 3|
+
+## Levels
+| feature | status |
+|-|-|
+|Breakable blocks|Implement in sprint 3|
+|Hidden secrets|Implement in sprint 3|
+|Boss fights|Implement in sprint 3|
+|Enemies|Implement in sprint 3|
+|audio|Implement in sprint 3|
+
+## player (Gozer)
+| feature | status |
+|-|-|
+|Move X-as|Done|
+|Jump|Done|
+|Special ability|Implement in sprint 3|
+|Health|Implement in sprint 3|
+|Currency/Scoreboard|Implement in sprint 3|
+
+## Enemy (Menneke)
+| feature | status |
+|-|-|
+|Move X-as|Implement in sprint 3|
+|Jump|Implement in sprint 3|
+|Hunt player|Implement in sprint 3|
+|Health (1 HP)|Implement in sprint 3|
+|Currency/Scoreboard|Implement in sprint 3|
+
+## Enemy (Ventje)
+| feature | status |
+|-|-|
+|Move X-as|Implement in sprint 3|
+|Jump|Implement in sprint 3|
+|Hunt player|Implement in sprint 3|
+|Health (2 HP) |Implement in sprint 3|
+|Splitting upon defeat|Implement in sprint 3|
+|Currency/Scoreboard|Implement in sprint 3|
+
+## Enemy (Terror uil)
+| feature | status |
+|-|-|
+|Movement|Implement in sprint 3|
+|Hunt player|Implement in sprint 3|
+|Health (1 HP) |Implement in sprint 3|
+|Splitting upon defeat|Implement in sprint 3|
+|Currency/Scoreboard|Implement in sprint 3|
+
+## Could have additions if time is enough
+| feature | status |
+|-|-|
+|Multiplayer|Implement in sprint 3|
+|Shared HP|Implement in sprint 3|
+|Special ability|Implement in sprint 3|
+|Health|Implement in sprint 3|
+|Currency/Scoreboard|Implement in sprint 3|
diff --git a/src/.gitignore b/src/.gitignore
index d8325cf..504b995 100644
--- a/src/.gitignore
+++ b/src/.gitignore
@@ -4,3 +4,4 @@ main.bin
main
main.exe
static/
+*.bin
diff --git a/src/engine/TODO/entity.c b/src/engine/TODO/entity.c
deleted file mode 100644
index fa550d5..0000000
--- a/src/engine/TODO/entity.c
+++ /dev/null
@@ -1,41 +0,0 @@
-#include <stdbool.h>
-
-#include "hh_entity.h"
-#include "maths.h"
-
-/*
- PLAYER: (pos on X)
- ,___,
- | |
- | X |
- |___|
-
-*/
-
-bool hh_collision(vec2* pos1, vec2* pos2){
- if (pos2->x == CLAMP(pos2->x,pos1->x,pos1->x+1.0f)){// hit x
- return true;
- }
-
- if (pos2->y == CLAMP(pos2->y,pos1->y,pos1->y+0.99f)){// hit y
- return true;
- }
- return false;
-}
-
-void hh_solve_collision(vec2* pos_environment, hh_entity* entity){
- if (entity->vec.x > 0.0f){
- entity->pos.x = MIN(entity->pos.x,pos_environment->x-1.0f);
- entity->vec.x = 0.0f;
- } else if (entity->vec.x < 0.0f){
- entity->pos.x = MAX(entity->pos.x,pos_environment->x+1.0f);
- entity->vec.x = 0.0f;
- } else if (entity->vec.y > 0.0f){
- entity->pos.x = MIN(entity->pos.x,pos_environment->x-1.0f);
- entity->vec.x = 0.0f;
- } else if (entity->vec.y < 0.0f){
- entity->pos.x = MAX(entity->pos.x,pos_environment->x+1.0f);
- entity->vec.x = 0.0f;
- }
-}
-
diff --git a/src/engine/TODO/entity.h b/src/engine/TODO/entity.h
deleted file mode 100644
index fdbeb8a..0000000
--- a/src/engine/TODO/entity.h
+++ /dev/null
@@ -1,24 +0,0 @@
-#pragma once
-
-#include <stdint.h>
-
-#include "maths.h"
-
-typedef struct {
- vec2 pos, vec;
- bool is_grounded;
- int8_t hp;
- //armor/block?
-}hh_entity;
-
-/// @brief detect for collision enity and eviroment
-/// @param pos1 position of environment tile to be checked
-/// @param pos2 position entity
-/// @return true if collision between enity and environment
-bool hh_collision(vec2* pos1, vec2* pos2);
-
-/// @brief solve collisions
-/// @param environment position
-/// @param entity position
-/// @return solved new entity position
-void hh_solve_collision(vec2* pos_environment, hh_entity* entity);
diff --git a/src/engine/TODO/player_controller.h b/src/engine/TODO/player_controller.h
deleted file mode 100644
index 1e9b86c..0000000
--- a/src/engine/TODO/player_controller.h
+++ /dev/null
@@ -1,4 +0,0 @@
-#include "maths.h"
-#include "hh_entity.h"
-
-// inputs
diff --git a/src/engine/TODO/sprite_controller.h b/src/engine/TODO/sprite_controller.h
deleted file mode 100644
index c1fadff..0000000
--- a/src/engine/TODO/sprite_controller.h
+++ /dev/null
@@ -1,6 +0,0 @@
-// handles sprites
-
-// Bg sprites
-
-
-// Fg or entity sprites
diff --git a/src/engine/camera.c b/src/engine/camera.c
new file mode 100644
index 0000000..e756bd4
--- /dev/null
+++ b/src/engine/camera.c
@@ -0,0 +1,34 @@
+#include "engine/camera.h"
+
+#include "ppu/consts.h"
+
+
+vec_cor hh_update_camera(vec_cen new, vec2 min, vec2 max){
+
+ //TODO: change floating point math to fix point math
+ //TODO: fix buggy y-axis ??
+
+ // new = vec_cen2cor(new,(vec2){.x=max.x/2,.y=max.y/2});
+ new = vec_cen2cor((vec2){.x=new.x+(HH_PPU_SPRITE_WIDTH/2),.y=(new.y+(HH_PPU_SPRITE_HEIGHT/2))*2},(vec2){.x=max.x/2,.y=max.y/2});
+ // new.x = new.x << HH_MATH_FIXED_POINT;
+ // new.y = new.y << HH_MATH_FIXED_POINT;
+ static vec_cor old;
+ // old.x = old.x << HH_MATH_FIXED_POINT;
+ // old.y = old.y << HH_MATH_FIXED_POINT;
+
+ // int16_t some = 0;
+ // some = some <<= HH_MATH_FIXED_POINT-1;
+
+ new.x = (int)((float)new.x*0.1f + (float)old.x*0.9f);
+ new.y = (int)((float)new.y*0.1f + (float)old.y*0.9f);
+
+ // old.x = old.x >> HH_MATH_FIXED_POINT;
+ // old.y = old.y >> HH_MATH_FIXED_POINT;
+
+
+ old.x = CLAMP(new.x,min.x,max.x);
+ old.y = CLAMP(new.y,min.y,max.y);
+
+ return old;
+}
+
diff --git a/src/engine/camera.h b/src/engine/camera.h
new file mode 100644
index 0000000..b3ffb52
--- /dev/null
+++ b/src/engine/camera.h
@@ -0,0 +1,6 @@
+#pragma once
+
+#include "engine/maths.h"
+
+vec_cor hh_update_camera(vec_cor new, vec2 min, vec2 max);
+
diff --git a/src/engine/draw_screen.c b/src/engine/draw_screen.c
new file mode 100644
index 0000000..c4f3389
--- /dev/null
+++ b/src/engine/draw_screen.c
@@ -0,0 +1,62 @@
+#include "engine/draw_screen.h"
+#include "engine/sprite_controller.h"
+
+uint8_t hh_world_to_tile(vec2 pos){
+
+ FILE* level = fopen("../test/bin/level1_test.bin", "rb"); /* open binary file */
+ if (!level) { /* check if file opened successfully */
+ fprintf(stderr, "Error: Failed to open file.\n");
+ return 0;
+ }
+ int index = ((pos.y/16)*40 + pos.x/16);//TODO: remove magic number(s)
+ fseek(level, (index * sizeof(int)) + sizeof(int), SEEK_SET);
+ int tile;// = (int*)malloc(sizeof(int));
+ fread(&tile, sizeof(int), 1, level); // read 1 tile from binary
+
+ fclose(level);
+ // int val = tile;
+ // free(tile);
+ return tile;
+}
+
+
+// remeber old value to know which part to update.
+vec2 previousViewport = { .x = 0, .y = 0 };
+void hh_draw_screen(vec_cor viewport){
+ if (viewport.x == previousViewport.x && viewport.y == previousViewport.y) return;
+
+ hh_ppu_update_aux((hh_s_ppu_loc_aux){
+ .bg_shift_x = viewport.x,
+ .bg_shift_y = viewport.y,
+ .fg_fetch = 0,
+ .sysreset = 0,
+ });
+
+ // update previous viewport values
+ previousViewport = viewport;
+}
+
+void hh_setup_screen(){
+ //(HH_map_size_X*HH_map_size_Y)
+ int size = 2400; // max X = 40 en max Y = 80
+ FILE* level = fopen("../test/bin/level1_test.bin", "rb"); /* open binary file */
+ if (!level) { /* check if file opened successfully */
+ fprintf(stderr, "Error: Failed to open file.\n");
+ return;
+ }
+ fseek(level, (0* sizeof(int)) + sizeof(int), SEEK_SET);
+ int* tile = (int*)malloc(size*sizeof(int));
+ fread(tile, sizeof(int), size, level); // read 1 tile from binary
+
+ fclose(level);
+
+ for(int BAM_index = 0; BAM_index < size; BAM_index++){
+ hh_ppu_update_background(BAM_index, (hh_s_ppu_loc_bam_entry){
+ .horizontal_flip = false,
+ .vertical_flip = false,
+ .palette_index = hh_get_palette(tile[BAM_index]),
+ .tilemap_index = tile[BAM_index],
+ });
+ }
+ free(tile);
+}
diff --git a/src/engine/draw_screen.h b/src/engine/draw_screen.h
index 4af5865..b181108 100644
--- a/src/engine/draw_screen.h
+++ b/src/engine/draw_screen.h
@@ -3,7 +3,19 @@
// every function call for drawing the screen goes here.
#include "engine/maths.h"
+#include "ppu/ppu.h"
+#include <stdio.h>
#include <stdint.h>
-uint16_t hh_world_to_tile(vec2 pos);
-void hh_draw_screen(vec2 viewport); \ No newline at end of file
+#include <stdlib.h>
+
+
+#define HH_map_size_X 80
+#define HH_map_size_Y 60
+
+/** @brief return a single tile from world binary */
+uint8_t hh_world_to_tile(vec2 pos);
+/** @brief shift to level if viewport changed position */
+void hh_draw_screen(vec2 viewport);
+/** @brief send data to BAM memory from binary level */
+void hh_setup_screen();
diff --git a/src/engine/engine.c b/src/engine/engine.c
index f3410a4..799ee7c 100644
--- a/src/engine/engine.c
+++ b/src/engine/engine.c
@@ -1,3 +1,4 @@
#include "engine/draw_screen.h"
#include "engine/level.h"
#include "engine/maths.h"
+#include "engine/sprite_controller.h"
diff --git a/src/engine/entity.c b/src/engine/entity.c
new file mode 100644
index 0000000..153e7e1
--- /dev/null
+++ b/src/engine/entity.c
@@ -0,0 +1,46 @@
+#include <stdbool.h>
+
+#include "engine/entity.h"
+#include "engine/maths.h"
+
+/*
+ PLAYER: (pos on X)
+ ,___,
+ | |
+ | X |
+ |___|
+
+*/
+
+bool hh_collision(vec_cor pos1, vec2 pos2){
+ if (pos2.x == CLAMP(pos2.x, pos1.x, pos1.x+16)){// hit x
+ return true;
+ }
+
+ if (pos2.y == CLAMP(pos2.y, pos1.y, pos1.y+16)){// hit y
+ return true;
+ }
+ return false;
+}
+
+void hh_solve_collision(vec2 pos_environment, hh_entity* entity){
+ if (!hh_collision(pos_environment,entity->pos))
+ return;
+
+ printf("BONK!/n");
+ // if (entity->vel.y > 0){
+ // entity->pos.y = MAX(entity->pos.y,pos_environment.y);
+ // entity->vel.y = 0;
+ // } else {
+ // entity->pos.y = MIN(entity->pos.y,pos_environment.y);
+ // entity->vel.y = 0;
+ // }
+ // if (entity->vel.x <= 0){
+ // entity->pos.x = MIN(entity->pos.x,pos_environment.x-16);
+ // entity->vel.x = 0;
+ // } else {
+ // entity->pos.x = MAX(entity->pos.x,pos_environment.x+16);
+ // entity->vel.x = 0;
+ // }
+}
+
diff --git a/src/engine/entity.h b/src/engine/entity.h
new file mode 100644
index 0000000..f45dae2
--- /dev/null
+++ b/src/engine/entity.h
@@ -0,0 +1,57 @@
+#pragma once
+
+#include <stdint.h>
+#include <stdbool.h>
+
+#include "ppu/types.h"
+
+#include "engine/maths.h"
+
+typedef uint8_t hh_idx_t;
+
+typedef enum {
+ fire, ice, poison
+}hh_e_damage_t;
+
+typedef struct {
+ hh_s_ppu_loc_fam_entry fam; //screen
+ hh_idx_t frame0;
+ hh_idx_t palette;
+
+}hh_s_rendering;
+
+typedef struct {
+ int8_t hp;
+ int8_t dmg;
+ hh_e_damage_t dmg_type;
+ int8_t speed_x, speed_y;
+
+} hh_s_atributes;
+
+
+typedef struct {
+ vec2 pos, vel, vec;
+ bool is_grounded;
+ int8_t hp;
+ int8_t speed;
+ hh_s_rendering render;
+ //armor/block?
+}hh_entity;
+
+typedef struct {
+ hh_entity p;
+ hh_s_atributes atr;
+}hh_s_player;
+
+
+/// @brief detect for collision enity and eviroment
+/// @param pos1 position of environment tile to be checked
+/// @param pos2 position entity
+/// @return true if collision between enity and environment
+bool hh_collision(vec2 pos1, vec2 pos2);
+
+/// @brief solve collisions
+/// @param environment position
+/// @param entity position
+/// @return solved new entity position
+void hh_solve_collision(vec2 pos_environment, hh_entity* entity);
diff --git a/src/engine/maths.c b/src/engine/maths.c
new file mode 100644
index 0000000..475bba2
--- /dev/null
+++ b/src/engine/maths.c
@@ -0,0 +1,19 @@
+#include "engine/maths.h"
+
+vec2 vec_add(vec2 a, vec2 b){
+ return (vec2){a.x + b.x, a.y + b.y};
+}
+
+vec_cor vec_cen2cor(vec_cen in, vec2 halfDistance){
+ return (vec_cor){
+ .x = in.x - halfDistance.x,
+ .y = in.y - halfDistance.y,
+ };
+}
+
+vec_cen vec_cor2cen(vec_cor in, vec2 halfDistance){
+ return (vec_cen){
+ .x = in.x + halfDistance.x,
+ .y = in.y + halfDistance.y,
+ };
+}
diff --git a/src/engine/maths.h b/src/engine/maths.h
index c7f1b44..bef287e 100644
--- a/src/engine/maths.h
+++ b/src/engine/maths.h
@@ -3,12 +3,17 @@
// #include <math.h>
typedef struct {
- uint32_t x,y;
+ int32_t x,y;
} vec2;
typedef vec2 vec_cen;//centered
typedef vec2 vec_cor;//left upper corner
+vec2 vec_add(vec2 a, vec2 b);
+
+vec_cor vec_cen2cor(vec_cen in, vec2 halfDistance);
+vec_cor vec_cor2cen(vec_cen in, vec2 halfDistance);
+
//fixed point at decimal 7lsb (world positions in pixels (with fixed decimal point))
#define HH_MATH_FIXED_POINT 7
diff --git a/src/engine/player_controller.c b/src/engine/player_controller.c
new file mode 100644
index 0000000..6735620
--- /dev/null
+++ b/src/engine/player_controller.c
@@ -0,0 +1,167 @@
+#include "ppu/types.h"
+#include "engine/camera.h"
+#include "engine/draw_screen.h"
+#include "engine/sprite_controller.h"
+#include "engine/player_controller.h"
+
+#include "demo.h"
+#include <stdio.h>
+
+#include "input.h"
+
+void hh_player_actions() {
+ static hh_entity player={
+ .hp = 4,
+ .speed = 6,
+ .is_grounded = false,
+ .pos = (vec2){32,32},
+ .vel = (vec2){0,0},
+ .vec = (vec2){0,0},
+ .render = {
+ .frame0 = 20,
+ .palette = 7,
+ .fam = (hh_s_ppu_loc_fam_entry){
+ .horizontal_flip = false,
+ .vertical_flip = false,
+ .palette_index = 7,
+ .tilemap_index = 2,
+ }
+ }
+ }, player_new = {0};
+
+ // hh_input_read();
+ player.vel = (vec2){.x = (-1 * g_hh_controller_p1.dpad_left) + (1 * g_hh_controller_p1.dpad_right),
+ .y = (-1 * g_hh_controller_p1.dpad_up) + (1 * g_hh_controller_p1.dpad_down) };
+ // const int8_t maa = 3;
+ // const int8_t mbb = -3;
+ // if (g_hh_controller_p1.dpad_up)
+ //
+ // if (g_hh_controller_p1.dpad_down)
+ //
+ // if (g_hh_controller_p1.dpad_left) {
+ // player.vel.x += mbb;
+ // // g_hh_demo_balls[0].horizontal_flip = true;
+ // }
+ // if (g_hh_controller_p1.dpad_right) {
+ // player.vel.x += maa;
+ // // g_hh_demo_balls[0].horizontal_flip = true;
+ // }
+ // if (g_hh_controller_p1.button_primary /*&& player.is_grounded*/) //JUMP
+ // player.vel.y += -6;
+ // // // if (g_hh_controller_p1.button_secondary)
+
+ // player.render.fam.palette_index = 7;
+ // player.render.fam.tilemap_index = 7;
+
+ // printf("%x ",player.render.fam.palette_index);
+
+ // player.vel.y += 1; //gravity
+
+
+ //END OF VECTOR CHANGES
+ // player.vel.y = CLAMP(player.vel.y,-32,32);
+ // player.vel.x = CLAMP(player.vel.x,-32,32);
+
+ player_new.pos = (vec2){
+ .x = player.pos.x + player.vel.x,
+ .y = player.pos.y + player.vel.y,
+ };
+
+
+
+ // const uint8_t empty = 0;
+ // hh_s_tiles tiles[9];
+ // const vec2 tile_offset[9] = {
+ // (vec2){-16,-16},(vec2){0,-16},(vec2){+16,-16},
+ // (vec2){-16,0}, (vec2){0,0}, (vec2){+16,0},
+ // (vec2){-16,+16},(vec2){0,+16},(vec2){+16,+16},
+ // };
+ // for (int i = 0; i < 9; i++) {
+ // vec2 temp_pos = vec_add(player.pos, tile_offset[i]);
+ // temp_pos =(vec2){
+ // .x = temp_pos.x,
+ // .y = temp_pos.y,
+ // };
+ // hh_s_tiles tile = {
+ // .pos = temp_pos,
+ // .idx = hh_world_to_tile(temp_pos)
+ // };
+ // if(hh_colidable(tile.idx)) {
+ // tiles[i]=tile;
+ // // printf(" collidable near!");
+ // } else {
+ // tiles[i].idx = 0;
+ // }
+ // }
+ /*
+ 012
+ 345
+ 678
+ */
+ // for (int i = 0; i < 9; i++)
+ // {
+ // if (tiles[i].idx != 0){
+ // hh_solve_collision(tiles[i].pos, &player);
+ // }
+ // }
+
+ player_new.is_grounded = false;
+
+ // solves x collision
+ if (player.vel.x <= 0) {
+ if (hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player.pos.y + 0})) ||
+ hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player.pos.y + 15}))) {
+ player_new.pos.x = (player_new.pos.x & ~15) + 16,
+ player_new.vel.x = 0;
+ }
+ } else {
+ if (hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 16, .y=player.pos.y + 0})) ||
+ hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 16, .y=player.pos.y + 15}))) {
+ player_new.pos.x = player_new.pos.x & ~15, // <-- magic comma, NOT TOUCHY
+ player_new.vel.x = 0;
+ }
+ }
+
+ //solves y collision
+ if (player.vel.y <= 0) {
+ if (hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player_new.pos.y + 0})) ||
+ hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player_new.pos.y + 15}))) {
+ player_new.pos.y = (player_new.pos.y & ~15) + 16,
+ player_new.vel.y = 0;
+ }
+ } else {
+ if (hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player_new.pos.y + 16})) ||
+ hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 16, .y=player_new.pos.y + 15}))) {
+ player_new.pos.y = player_new.pos.y & ~15,
+ player_new.vel.y = 0;
+ player_new.is_grounded = true;
+ }
+ }
+
+ player = player_new;
+
+ vec_cor cam_pos;//value in tiles
+ // cam_pos = (vec2){0,0};
+ cam_pos = hh_update_camera(player.pos,(vec2){0,0},(vec2){.x=20*16,.y=30*16});//TODO: remove magic number(s)
+ // printf("%i, %i:%i, %i\n",player.pos.x,player.pos.y,cam_pos.x,cam_pos.y);
+ hh_draw_screen(cam_pos);
+ // update player sprite on ppu
+ player.render.fam.position_x = (player.pos.x-cam_pos.x);
+ player.render.fam.position_y = (player.pos.y-cam_pos.y);
+
+
+ player.render.fam.tilemap_index = 2;//TODO: these two lines should be redundant
+ player.render.fam.palette_index = 7;
+ hh_ppu_update_foreground(0, player.render.fam);
+
+
+ hh_s_ppu_loc_fam_entry sprite = {
+ .position_x = 16,
+ .position_y = 16,
+ .palette_index = 7,
+ .tilemap_index = 2,
+ };
+ hh_ppu_update_foreground(1, sprite);
+
+}
+
diff --git a/src/engine/player_controller.h b/src/engine/player_controller.h
new file mode 100644
index 0000000..400c18e
--- /dev/null
+++ b/src/engine/player_controller.h
@@ -0,0 +1,7 @@
+#pragma once
+
+#include "engine/maths.h"
+#include "engine/entity.h"
+// inputs
+
+void hh_player_actions();
diff --git a/src/engine/sprite_controller.c b/src/engine/sprite_controller.c
new file mode 100644
index 0000000..5d93cf8
--- /dev/null
+++ b/src/engine/sprite_controller.c
@@ -0,0 +1,22 @@
+#include <stdint.h>
+
+#include "engine/sprite_controller.h"
+#include "ppu/types.h"
+#include "ppu/consts.h"
+#include "ppu/ppu.h"
+
+uint8_t hh_get_palette(uint8_t tile_idx) {
+ return hh_g_sprite_palette[tile_idx];
+}
+
+void hh_setup_palettes(){
+ for (int idx = 0; idx < HH_PPU_PALETTE_COUNT; idx++) {
+ for (int col = 0; col < HH_PPU_PALETTE_COLOR_COUNT; col++) {
+ hh_ppu_update_color(idx,col,hh_g_palette[idx][col]);
+ }
+ }
+}
+
+bool hh_colidable(uint8_t tile_idx){
+ return (hh_get_palette(tile_idx) != 0);
+}
diff --git a/src/engine/sprite_controller.h b/src/engine/sprite_controller.h
new file mode 100644
index 0000000..001a459
--- /dev/null
+++ b/src/engine/sprite_controller.h
@@ -0,0 +1,106 @@
+#pragma once
+#include <stdint.h>
+
+#include "ppu/types.h"
+
+// handles sprites
+
+// Bg sprites
+
+// Fg or entity sprites
+
+//TODO: pack data inside of sprite_palette LUT
+//HH_PPU_PALETTE_COUNT
+#define HH_SPRITE_COUNT 40
+#define HH_PAL_IDX_SKY 0
+#define HH_PAL_IDX_BRICK 1
+const static uint8_t hh_g_sprite_palette[HH_SPRITE_COUNT] = {
+ 0,1,1,1,1,1,1,1,1,1, //1+9
+ 1,1,1,1,1,1,1,1,1,1, //6+4
+ 1,1,1,1,1,1,1,1,1, //9
+ 7,7,7,2,7,7,1,2,7
+ //other palettes here:
+};
+
+
+const static hh_ppu_loc_palette_table_t hh_g_palette = {
+ {//palette info here
+ {0x1,0x2,0x3},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0}},
+ {//Bricks
+ {0x1,0x2,0x3},//01
+ {0xd,0x8,0xa},//24
+ {0x0,0x0,0x1},//25
+ {0x1,0x1,0x1},//26
+ {0x1,0x1,0x2},//27
+ {0x2,0x2,0x3},//28
+ {0x3,0x4,0x5},//29
+ {0x5,0x1,0x7}},
+ {//slime
+ {0x1,0x2,0x3},
+ {0x1,0x3,0x2},
+ {0x4,0x8,0x3},
+ {0x7,0xa,0x4},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0}},
+ {
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0}},
+ {
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0}},
+ {
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0}},
+ {
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0}},
+ {
+ {0x0,0xf,0xf},
+ {0xf,0xf,0xf},
+ {0xf,0x0,0xf},
+ {0xf,0xf,0x0},
+ {0xf,0x0,0x0},
+ {0x0,0xf,0x0},
+ {0x0,0x0,0xf},
+ {0x0,0x0,0x0}}
+};
+
+void hh_setup_palettes();
+
+/** @brief return palette index that belongs to tilemap index */
+uint8_t hh_get_palette(uint8_t tile_idx);
+
+bool hh_colidable(uint8_t tile_idx);
diff --git a/src/makefile b/src/makefile
index 96751fb..d7d9087 100644
--- a/src/makefile
+++ b/src/makefile
@@ -31,7 +31,13 @@ LOCAL_SRCS += main.c \
ppu/internals.c \
ppu/ppu.c \
demo.c \
- engine/engine.c
+ engine/engine.c \
+ engine/sprite_controller.c \
+ engine/player_controller.c \
+ engine/draw_screen.c \
+ engine/camera.c \
+ engine/maths.c \
+ engine/entity.c
CFLAGS += $(SHARED_FLAGS)
LFLAGS += $(SHARED_FLAGS)
diff --git a/src/ppusim/sim.c b/src/ppusim/sim.c
index 1fceb82..a5fec45 100644
--- a/src/ppusim/sim.c
+++ b/src/ppusim/sim.c
@@ -29,20 +29,21 @@ void hh_ppu_init() {
}
void hh_ppu_load_tilemap() {
- char* filename = "tiles.bin";
+ char* filename = "../test/bin/tiles.bin";
FILE* fp = fopen(filename,"rb");
if (!fp){
+ fprintf(stderr,"Error: Failed to load tiles.");
return;//error
}
-
+ int sprite_size = (HH_PPU_SPRITE_WIDTH * HH_PPU_SPRITE_HEIGHT);
fseek(fp, 0, SEEK_END);//goto EOF
- int _size = ftell(fp)/HH_PPU_VRAM_TMM_SPRITE_SIZE;
+ int _size = ftell(fp)/sprite_size;
fseek(fp, 0, 0);//goto start of file
for (int i = 0; i < _size; i++) {
- uint8_t data[HH_PPU_VRAM_TMM_SPRITE_SIZE];
+ uint8_t data[sprite_size];
- fread(data,HH_PPU_VRAM_TMM_SPRITE_SIZE,1,fp);
+ fread(data,sizeof(uint8_t),sprite_size,fp);
hh_s_ppu_vram_data sprite = hh_ppu_2nat_sprite(data);
sprite.offset = i*HH_PPU_VRAM_TMM_SPRITE_SIZE;
diff --git a/test/bin/exportingPalettes.md b/test/bin/exportingPalettes.md
new file mode 100644
index 0000000..be4a354
--- /dev/null
+++ b/test/bin/exportingPalettes.md
@@ -0,0 +1,4 @@
+```sh
+cat test.src|head -n 46 | awk '{printf "%02x: {0x%x,0x%x,0x%x}\n",NR,$1/2,$2/2,$3/2 }' > hex_palettes
+```
+
diff --git a/test/bin/test_file_read.c b/test/bin/test_file_read.c
index b3357ce..df93395 100644
--- a/test/bin/test_file_read.c
+++ b/test/bin/test_file_read.c
@@ -16,19 +16,22 @@ void printData(uint8_t* in) {
}
void hh_ppu_load_tilemap() {
- char* filename = "tiles.bin";
+
+
+ char* filename = "slime.bin";
FILE* fp = fopen(filename,"rb");
if (!fp){
return;//error
}
+ int sprite_size = (16 * 16);
fseek(fp, 0, SEEK_END);
- int _size = ftell(fp)/HH_PPU_VRAM_TMM_SPRITE_SIZE;
- fseek(fp, 0, 0);
+ int _size = ftell(fp)/sprite_size;
+ rewind(fp);
// printf("%i",_size);
for (int i = 0; i < _size; i++) {
- uint8_t data[HH_PPU_VRAM_TMM_SPRITE_SIZE];
- fread(data,HH_PPU_VRAM_TMM_SPRITE_SIZE,1,fp);
+ uint8_t data[sprite_size];
+ fread(data,1,sprite_size,fp);
printData(data);
}
diff --git a/test/bin/tilemap.pip b/test/bin/tilemap.pip
new file mode 100644
index 0000000..c0c646e
--- /dev/null
+++ b/test/bin/tilemap.pip
@@ -0,0 +1,512 @@
+0000: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
+0010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
+0020: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
+0030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
+0040: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
+0050: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
+0060: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
+0070: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
+0080: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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