diff options
author | Flenk008 <frenk_0_0@hotmail.com> | 2023-03-09 20:35:34 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-03-09 20:35:34 +0100 |
commit | c9d9e6927fd514667aae0e985ada42a736411450 (patch) | |
tree | 3bf1b69f4be518a7b5b4810c09053d95bc5399a8 | |
parent | 569558ea9502b5e07ac4825ca94cadef0e65f0cf (diff) | |
parent | c63bbb2483eef7d07079f950096463abc01ce16f (diff) |
Merge pull request #3 from lonkaars/game-engine
Game engine
-rw-r--r-- | src/stm32/TODO/hh_combat.h | 9 | ||||
-rw-r--r-- | src/stm32/TODO/hh_draw_screen.h | 1 | ||||
-rw-r--r-- | src/stm32/TODO/hh_entity.h | 20 | ||||
-rw-r--r-- | src/stm32/TODO/hh_level.h | 1 | ||||
-rw-r--r-- | src/stm32/TODO/hh_rand.h | 1 | ||||
-rw-r--r-- | src/stm32/TODO/maths.h | 11 | ||||
-rw-r--r-- | src/stm32/TODO/player_controller.h | 4 | ||||
-rw-r--r-- | src/stm32/TODO/sprite_controller.h | 6 |
8 files changed, 53 insertions, 0 deletions
diff --git a/src/stm32/TODO/hh_combat.h b/src/stm32/TODO/hh_combat.h new file mode 100644 index 0000000..16c41f5 --- /dev/null +++ b/src/stm32/TODO/hh_combat.h @@ -0,0 +1,9 @@ +#include "hh_entity.h" + + +// attacktypes: + +/// @brief basic attack +/// @param dmg damage number +/// @param target entity under attack (damage changes this hp value) +void hh_attack_basic( int8_t dmg, hh_entity* target ); diff --git a/src/stm32/TODO/hh_draw_screen.h b/src/stm32/TODO/hh_draw_screen.h new file mode 100644 index 0000000..f5d7507 --- /dev/null +++ b/src/stm32/TODO/hh_draw_screen.h @@ -0,0 +1 @@ +// every function call for drawing the screen goes here. diff --git a/src/stm32/TODO/hh_entity.h b/src/stm32/TODO/hh_entity.h new file mode 100644 index 0000000..82d75c5 --- /dev/null +++ b/src/stm32/TODO/hh_entity.h @@ -0,0 +1,20 @@ +#include "maths.h" + +typedef struct hh_entity +{ + vec2 pos, direction; + int8_t hp; + //armor/block? +}; + +/// @brief detect for collision enity and eviroment +/// @param environment position of tile to be checked +/// @param entity position entity +/// @return true if collision between enity and environment +bool hh_collision(const vec2& environment, const vec2& entity); + +/// @brief solve collisions +/// @param environment position +/// @param entity position +/// @return solved new entity position +vec2 hh_solve_collision(const vec2& environment, const vec2& entity); diff --git a/src/stm32/TODO/hh_level.h b/src/stm32/TODO/hh_level.h new file mode 100644 index 0000000..43b19a3 --- /dev/null +++ b/src/stm32/TODO/hh_level.h @@ -0,0 +1 @@ +//deal with loading/saving the correct level diff --git a/src/stm32/TODO/hh_rand.h b/src/stm32/TODO/hh_rand.h new file mode 100644 index 0000000..ea7c1d4 --- /dev/null +++ b/src/stm32/TODO/hh_rand.h @@ -0,0 +1 @@ +// deal with Pseudo random number generation here. diff --git a/src/stm32/TODO/maths.h b/src/stm32/TODO/maths.h new file mode 100644 index 0000000..7b68156 --- /dev/null +++ b/src/stm32/TODO/maths.h @@ -0,0 +1,11 @@ +#include <math.h> + +typedef struct vec2{ + float x,y; +}; + +/// @brief clamps x between min and max +/// @param x value to clamp +/// @param min +/// @param max +float clamp( float& x, float &min, float &max ); diff --git a/src/stm32/TODO/player_controller.h b/src/stm32/TODO/player_controller.h new file mode 100644 index 0000000..1e9b86c --- /dev/null +++ b/src/stm32/TODO/player_controller.h @@ -0,0 +1,4 @@ +#include "maths.h" +#include "hh_entity.h" + +// inputs diff --git a/src/stm32/TODO/sprite_controller.h b/src/stm32/TODO/sprite_controller.h new file mode 100644 index 0000000..c1fadff --- /dev/null +++ b/src/stm32/TODO/sprite_controller.h @@ -0,0 +1,6 @@ +// handles sprites + +// Bg sprites + + +// Fg or entity sprites |