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author | UnavailableDev <69792062+UnavailableDev@users.noreply.github.com> | 2023-03-14 17:28:26 +0100 |
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committer | GitHub <noreply@github.com> | 2023-03-14 17:28:26 +0100 |
commit | 51a49f8844705ea3bff95b3c25ba3adc96f5d652 (patch) | |
tree | b192162ea7ce9fd5c6f9d7b96cba435d790efd50 | |
parent | 5a747929ed2099755fb03c930ea68c77fda805b3 (diff) | |
parent | 6ddf430391b577a5e5d1449511f65aa57a2c0b0e (diff) |
Merge pull request #35 from UnavailableDev/game-engine
Camera controller
-rw-r--r-- | src/engine/camera.c | 5 | ||||
-rw-r--r-- | src/engine/player_controller.c | 17 |
2 files changed, 3 insertions, 19 deletions
diff --git a/src/engine/camera.c b/src/engine/camera.c index e756bd4..2c3e517 100644 --- a/src/engine/camera.c +++ b/src/engine/camera.c @@ -6,10 +6,10 @@ vec_cor hh_update_camera(vec_cen new, vec2 min, vec2 max){ //TODO: change floating point math to fix point math - //TODO: fix buggy y-axis ?? + //TODO: remove magic number at y camera offset // new = vec_cen2cor(new,(vec2){.x=max.x/2,.y=max.y/2}); - new = vec_cen2cor((vec2){.x=new.x+(HH_PPU_SPRITE_WIDTH/2),.y=(new.y+(HH_PPU_SPRITE_HEIGHT/2))*2},(vec2){.x=max.x/2,.y=max.y/2}); + new = vec_cen2cor((vec2){.x=new.x+(HH_PPU_SPRITE_WIDTH),.y=new.y+(HH_PPU_SPRITE_HEIGHT*8)},(vec2){.x=max.x/2,.y=max.y/2}); // new.x = new.x << HH_MATH_FIXED_POINT; // new.y = new.y << HH_MATH_FIXED_POINT; static vec_cor old; @@ -19,6 +19,7 @@ vec_cor hh_update_camera(vec_cen new, vec2 min, vec2 max){ // int16_t some = 0; // some = some <<= HH_MATH_FIXED_POINT-1; + // Camera smoothing new.x = (int)((float)new.x*0.1f + (float)old.x*0.9f); new.y = (int)((float)new.y*0.1f + (float)old.y*0.9f); diff --git a/src/engine/player_controller.c b/src/engine/player_controller.c index 6735620..22f6eb6 100644 --- a/src/engine/player_controller.c +++ b/src/engine/player_controller.c @@ -4,9 +4,6 @@ #include "engine/sprite_controller.h" #include "engine/player_controller.h" -#include "demo.h" -#include <stdio.h> - #include "input.h" void hh_player_actions() { @@ -50,11 +47,6 @@ void hh_player_actions() { // player.vel.y += -6; // // // if (g_hh_controller_p1.button_secondary) - // player.render.fam.palette_index = 7; - // player.render.fam.tilemap_index = 7; - - // printf("%x ",player.render.fam.palette_index); - // player.vel.y += 1; //gravity @@ -154,14 +146,5 @@ void hh_player_actions() { player.render.fam.palette_index = 7; hh_ppu_update_foreground(0, player.render.fam); - - hh_s_ppu_loc_fam_entry sprite = { - .position_x = 16, - .position_y = 16, - .palette_index = 7, - .tilemap_index = 2, - }; - hh_ppu_update_foreground(1, sprite); - } |