diff options
author | NielsCoding <48092678+heavydemon21@users.noreply.github.com> | 2023-03-15 19:46:54 +0100 |
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committer | NielsCoding <48092678+heavydemon21@users.noreply.github.com> | 2023-03-15 19:46:54 +0100 |
commit | 2346a009fefb6e880bd7a36bb132cad833185080 (patch) | |
tree | 2693452d7feaaf9c42c2350f565865e052622df5 | |
parent | 2588df5f89da62b857287344d6a7f2cc6951e938 (diff) |
bob
-rw-r--r-- | assets/TopLevel.PNG | bin | 0 -> 13919 bytes | |||
-rw-r--r-- | assets/TopLevelArchi | 1 | ||||
-rw-r--r-- | docs/BobSprint2.md | 19 | ||||
-rw-r--r-- | docs/architecture.md | 3 |
4 files changed, 21 insertions, 2 deletions
diff --git a/assets/TopLevel.PNG b/assets/TopLevel.PNG Binary files differnew file mode 100644 index 0000000..2a7b16d --- /dev/null +++ b/assets/TopLevel.PNG diff --git a/assets/TopLevelArchi b/assets/TopLevelArchi deleted file mode 100644 index bd8c538..0000000 --- a/assets/TopLevelArchi +++ /dev/null @@ -1 +0,0 @@ -<mxfile host="Electron" modified="2023-03-15T17:55:17.853Z" agent="Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) draw.io/12.6.5 Chrome/80.0.3987.86 Electron/8.0.0 Safari/537.36" etag="2E6lyVvDi6oZnLAlj2-s" version="12.6.5" type="device"><diagram id="lFYth94ipJO3Ot3r_wOE" name="Page-1">zVdNc5swEP01PrYDFlD76NhpOtN0yowPSY8KbECtYD3y4o/++kpGfDuJkzp1fTG72hXSe29XYsTm2e5G8VX6DWOQo7ET70ZsMRqPXT9w9J/x7EvP1JuUjkSJ2AY1jqX4DdZp85JCxLDuBBKiJLHqOiPMc4io4+NK4bYb9oiy+9YVT2DgWEZcDr13IqbUet1g2gx8AZGk9tWT8adyIONVsN3JOuUxblsudj1ic4VI5VO2m4M04FW4lHmfnxitF6Ygp1MSvPAuyxcOfL1NQr8QyfebOPzg27XRvtowxHr/1kRFKSaYc3ndeK8UFnkMZlZHW03MLeJKO13t/AlEe0smLwi1K6VM2lG9YLW/t/kH44cxPvqVudi1Bxd7a5VrNQt8EgLrWmOhInhm38xKiasE6Jk4ryZKKxwwA70enadAchKb7jq4lVpSxzVs6AdLyCvIsYvccFnYN4WS70ENONPSWpnHIpOziFBprDagSGgZ3/IHkCGuBQnMdcgDEmGmA6QZuOLRr+TA5xylydOzscfDrzXHTIrE5JLht00kFiRFDvO69hqWTC7snudpiKtN8G3J2J7hVSW0bVWgY31pq/jcKvHsVHgDKnTDIYVSHqGjWyDbVBAsV/ygx63ukl0MzwAXG3fx8t0hXpNjcLnvBdf0om3F7bYV1vu90GUOVghKaChAnb/1BCe2HnbJ1hMM9L6MFED+32md+ZMLa72auIXVghO/OFK+00OKHemi4yNQ1fidH6rhiTZsFHk8M/c2bUWSr9ci6lX5TtB967l1ddBWU9PGeIeLg3di9brOcXJa4PtHsK98J1e5fUOIQu+k5t7rnaBBn9JynzarfWnsTdQXUcB6E5VADCY6yKPe9l8oZnjwvl4xT5wL//C6WfWIF2UTXFI1bp/s6RtV4/bl551LNdpsvpjK8Oa7k13/AQ==</diagram></mxfile>
\ No newline at end of file diff --git a/docs/BobSprint2.md b/docs/BobSprint2.md new file mode 100644 index 0000000..6fff8fc --- /dev/null +++ b/docs/BobSprint2.md @@ -0,0 +1,19 @@ + + +# Proud of +Simulation: We're proud of the simulation that we created to test our game because it allows us to identify and address potential issues before the game is released. This helps ensure that the game is as polished and bug-free as possible. + +PPU: Our use of an FPGA-based PPU (Picture Processing Unit) in our game engine allows us to achieve high-quality graphics and smooth animation. This is important because it helps create an immersive and engaging gaming experience. + +Upscaling: We've implemented a sophisticated upscaling that allows us to scale up our game. This Ensures that our game runs smoothly and without any + +Collisions: We've put a lot of effort into making sure that our collision detection system is accurate and reliable. This ensures that the game mechanics work as intended and that players are able to navigate the game world without frustration. + +Artwork: We're proud of the artwork that was created which is stunning and imaginative artwork that brings the game world to life. From character designs to background artwork, every aspect of the game has been given careful attention to ensure that it looks as good as it plays. And more is coming! +# Challegens +Upscaling: While our upscaling algorithm is sophisticated, one of the challenges we faced was synchronization. Because we're upscaling in real-time, we had to ensure that the upscaling process didn't cause any lag or delay in the game. This required careful optimization of the algorithm and synchronization with other game components. + +PPU: While the use of an FPGA-based PPU allowed us to achieve high-quality graphics, it also presented some challenges. Specifically, the limited resources of the FPGA required us to optimize the PPU code to ensure that it could handle the demands of real-time gameplay. + +Communication bug fixes on the STM32: As with any complex system, we encountered some bugs in the communication between the STM32 microcontroller and the other components of the system. This required careful debugging and troubleshooting to identify and fix the issues. + diff --git a/docs/architecture.md b/docs/architecture.md index 94f17a4..d4632b5 100644 --- a/docs/architecture.md +++ b/docs/architecture.md @@ -25,8 +25,9 @@ The PPU is responsible for rendering the graphics and displaying them on the scr For example, if the PPU is unable to keep up with the processing speed of the STM32, the graphics may lag or appear distorted, causing the game to become unplayable. Similarly, if there is a delay in communication between the STM32 and PPU, it could result in a mismatch between the game logic and the displayed graphics, leading to confusion for the player. To ensure a smooth and enjoyable gaming experience, it is essential to address any potential issues with the PPU and communication between the STM32 and PPU during the development process. This may involve optimizing the code for both components, adjusting the communication protocol, or adding buffer systems to prevent lag or synchronization issues. + ### architecture ( top level) -![Top level architecture](../assets/TopLevelArchi); +![Top level architecture](../assets/TopLevel.PNG.); |