#include "Spel.h" Persoon* Spel::getPersoon(const std::string naam) const { auto iFind = scores.find(naam); if (iFind == scores.end()) return nullptr; else return const_cast(&iFind->first); } void Spel::setScore(std::string naam, int score) { scores[naam] = score; } void Spel::addScore(std::string naam, int score) { scores[naam] += score; } int Spel::getScore(std::string naam) const { auto iFind = scores.find(naam); if (iFind == scores.end()) return 0; else return iFind->second; } std::map& Spel::getScores() { return scores; }