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#include <memory>
#include "BlueTileBehavior.h"
#include "Artist.h"
#include "Tile.h"
#include "TileData.h"
using namespace std;
BlueTileBehavior BlueTileBehavior::instance {"B"};
void BlueTileBehavior::step(Artist & artist) {
this->interactions++;
if (this->interactions > 1) return;
if (artist.data.vx == 0) dx = 1;
if (artist.data.vy == 0) dy = 1;
}
void BlueTileBehavior::update_neighbor(Tile * tile) {
if (tile == nullptr) return;
TileData new_data = tile->data;
new_data.type = "B";
tile->set_data(new_data);
}
void BlueTileBehavior::update(Tile & tile) {
if (this->interactions < 1) return;
this->update_neighbor(tile.get_neighbor(this->dx, this->dy));
this->update_neighbor(tile.get_neighbor(-this->dx, -this->dy));
TileData new_data = tile.data;
new_data.type = "Y";
tile.set_data(new_data);
}
unique_ptr<TileBehaviorStrategy> BlueTileBehavior::clone(Museum & museum) {
auto instance = new BlueTileBehavior();
instance->museum = &museum;
return unique_ptr<TileBehaviorStrategy>(instance);
}
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