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path: root/BlueTileBehavior.cpp
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#include <memory>

#include "BlueTileBehavior.h"
#include "Artist.h"
#include "Tile.h"
#include "TileData.h"

using namespace std;

BlueTileBehavior BlueTileBehavior::instance {"B"};

void BlueTileBehavior::step(Artist & artist) {
	this->interactions++;
	if (this->interactions > 1) return;

	if (artist.data.vx == 0) dx = 1;
	if (artist.data.vy == 0) dy = 1;
}

void BlueTileBehavior::update_neighbor(Tile * tile) {
	if (tile == nullptr) return;

	TileData new_data = tile->data;
	new_data.type = "B";
	tile->set_data(new_data);
}

void BlueTileBehavior::update(Tile & tile) {
	if (this->interactions < 1) return;

	this->update_neighbor(tile.get_neighbor(this->dx, this->dy));
	this->update_neighbor(tile.get_neighbor(-this->dx, -this->dy));

	TileData new_data = tile.data;
	new_data.type = "Y";
	tile.set_data(new_data);
}

unique_ptr<TileBehaviorStrategy> BlueTileBehavior::clone(Museum & museum) {
	auto instance = new BlueTileBehavior();
	instance->museum = &museum;
	return unique_ptr<TileBehaviorStrategy>(instance);
}