#include #include "SetNeighborTileBehavior.h" #include "CreateArtistTileBehavior.h" #include "Artist.h" #include "Tile.h" using namespace std; SetNeighborTileBehavior SetNeighborTileBehavior::instance { SetNeighborTileBehavior::type }; void SetNeighborTileBehavior::step(Artist * artist) { this->interactions++; if (dx != 0 || dy != 0) return; if (artist == nullptr) return; if (artist->data.vx == 0) dx = 1; if (artist->data.vy == 0) dy = 1; } static void update_neighbor(Tile & here, int dx, int dy) { if (dx == 0 && dy == 0) return; Tile * neighbor = here.get_neighbor(dx, dy); if (neighbor == &here) return; if (neighbor == nullptr) return; neighbor->set_type(SetNeighborTileBehavior::type); } void SetNeighborTileBehavior::update(Tile & tile) { if (this->interactions < 1) return; update_neighbor(tile, this->dx, this->dy); update_neighbor(tile, -this->dx, -this->dy); tile.set_type(CreateArtistTileBehavior::type); } unique_ptr SetNeighborTileBehavior::clone(Museum & museum) { auto instance = new SetNeighborTileBehavior(); instance->museum = &museum; return unique_ptr(instance); }