#include #include #include "Canvas.h" #include "util.h" #include "Museum.h" using namespace std; Canvas::Canvas(Museum & museum) : museum(museum) { } Tile & Canvas::get_tile(unsigned x, unsigned y) { return *this->tiles[this->pos_to_index(x, y)]; } void Canvas::set_tile(unsigned x, unsigned y, TileData data) { size_t index = this->pos_to_index(x, y); if (this->tiles[index] != nullptr) delete this->tiles[index]; this->tiles[index] = new Tile(this->museum, data); this->tiles[index]->x = x; this->tiles[index]->y = y; } size_t Canvas::pos_to_index(unsigned x, unsigned y) { size_t index = y * this->data.columns + x; return index; } void Canvas::update() { this->update_steps(); this->update_tiles(); } void Canvas::set_data(CanvasData data) { this->data = data; this->tiles.resize(this->data.rows * this->data.columns); for (size_t y = 0; y < this->data.rows; y++) { for (size_t x = 0; x < this->data.columns; x++) { if (this->tiles[this->pos_to_index(x, y)] != nullptr) continue; this->set_tile(x, y, {}); } } } Canvas::~Canvas() { for (size_t i = 0; i < this->tiles.size(); i++) { if (this->tiles[i] == nullptr) continue; delete this->tiles[i]; this->tiles[i] = nullptr; } } string Canvas::to_string(bool truecolor) { string out = ""; for (size_t y = 0; y < this->data.rows; y++) { for (size_t x = 0; x < this->data.columns; x++) { Tile & tile = this->get_tile(x, y); string type_str = tile.data.type; if (type_str.length() == 0) type_str = "."; if (truecolor) out += stringf("\e[38;2;0;0;0;48;2;%d;%d;%dm", tile.color.red, tile.color.green, tile.color.blue); out += stringf("%-2s ", type_str.c_str()); } if (truecolor) out += "\e[0m"; out += "\n"; } return out; } void Canvas::update_steps() { for (size_t i = 0; i < this->museum.people.artists_size(); i++) { Artist & artist = this->museum.people.get_artist(i); if (artist.step == false) continue; artist.step = false; this->get_tile(artist.data.x, artist.data.y).step(artist); } } void Canvas::update_tiles() { for (Tile * tile : this->tiles) { if (tile == nullptr) continue; tile->update(); } }