#include #include "Artist.h" #include "Museum.h" Artist::Artist(Museum & museum, ArtistData data) : museum(museum) { this->data = data; this->data.vx /= 5; this->data.vy /= 5; } void Artist::update() { this->update_edge_collision(); this->update_movement(); } void Artist::update_edge_collision() { float next_x = this->data.x + this->data.vx; float next_y = this->data.y + this->data.vy; // +0.5 is for own size (the assignment explicitly defines the x,y position // of artists as the top-left corner) if ((next_x + 0.5) > this->museum.canvas.data.columns || next_x < 0) this->data.vx *= -1; if ((next_y + 0.5) > this->museum.canvas.data.rows || next_y < 0) this->data.vy *= -1; } void Artist::update_movement() { float last_x = this->data.x; float last_y = this->data.y; this->data.x += this->data.vx; this->data.y += this->data.vy; if (abs(int(last_x) - int(this->data.x)) > 0) this->step = true; if (abs(int(last_y) - int(this->data.y)) > 0) this->step = true; }