#include "Artist.h" #include "Museum.h" void Artist::update(Museum & m) { this->update_edge_collision(m); this->update_movement(m); } void Artist::update_edge_collision(Museum & museum) { float next_x = this->data.x + this->data.vx; float next_y = this->data.y + this->data.vy; // +0.5 is for own size (the assignment explicitly defines the x,y position // of artists as the top-left corner) if ((next_x + 0.5) > museum.canvas.data.columns || next_x < 0) this->data.vx *= -1; if ((next_y + 0.5) > museum.canvas.data.rows || next_y < 0) this->data.vy *= -1; } void Artist::update_movement(Museum & museum) { this->data.x += this->data.vx; this->data.y += this->data.vy; }