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* update class diagram & readmeLoek Le Blansch2024-10-25
* fix mementos implementationLoek Le Blansch2024-10-25
* implement mementos snapshotsLoek Le Blansch2024-10-25
* update class-diag.pumlLoek Le Blansch2024-10-25
* implement all ALGA featuresLoek Le Blansch2024-10-25
* add more todos, shortcut keys and loggingLoek Le Blansch2024-10-24
* fix dijkstra but efficient this timeLoek Le Blansch2024-10-24
* fix dijkstraLoek Le Blansch2024-10-24
* implement weird dijkstraLoek Le Blansch2024-10-24
* implement breadth-first search pathfindingLoek Le Blansch2024-10-24
* add XY struct for 2d points and offsetsLoek Le Blansch2024-10-23
* more refactoring / preparation for pathfindingLoek Le Blansch2024-10-23
* add pathfinding start/end selectionLoek Le Blansch2024-10-23
* update class diagramLoek Le Blansch2024-10-22
* finish collision checking implementationLoek Le Blansch2024-10-22
* fix txt parserLoek Le Blansch2024-10-22
* WIP (broken) TXT parserLoek Le Blansch2024-10-22
* refactor parser factoryLoek Le Blansch2024-10-22
* refactor file reading factoryLoek Le Blansch2024-10-22
* fix quad tree collision checkerLoek Le Blansch2024-10-21
* add ControlBooleanCommandLoek Le Blansch2024-10-21
* implement quadtree paritioningLoek Le Blansch2024-10-21
* WIP quadtree visualization scaffoldingLoek Le Blansch2024-10-21
* fix more designLoek Le Blansch2024-10-21
* fix command design patternLoek Le Blansch2024-10-18
* (2/2) renameLoek Le Blansch2024-10-18
* (1/2) renameLoek Le Blansch2024-10-18
* add more todoLoek Le Blansch2024-10-17
* add some notesLoek Le Blansch2024-10-17
* remove overly cautious artist removal functionalityLoek Le Blansch2024-10-15
* fix layout + add pathfinding and collision classesLoek Le Blansch2024-10-15
* WIPLoek Le Blansch2024-10-15
* more shufflingLoek Le Blansch2024-10-15
* implement forward time jumpsLoek Le Blansch2024-10-15
* update class diagram + add empty time travel commandLoek Le Blansch2024-10-15
* use C++-style structs and move tile XY to tile.dataLoek Le Blansch2024-10-15
* immediately update tile when canvas is pausedLoek Le Blansch2024-10-15
* implement tile poking commandLoek Le Blansch2024-10-15
* add artist visibility togglingLoek Le Blansch2024-10-15
* implement pause commandLoek Le Blansch2024-10-15
* move file loading command + try GUI file loading (still broken)Loek Le Blansch2024-10-15
* more class diagramLoek Le Blansch2024-10-14
* WIP keyboard shortcutsLoek Le Blansch2024-10-14
* upgrade SDL2 -> SDL3Loek Le Blansch2024-10-14
* make View instantiate its own controllerLoek Le Blansch2024-10-14
* fix more stability issuesLoek Le Blansch2024-10-14
* small refactoringLoek Le Blansch2024-10-14
* use std::list instead of std::vector for storing artists + identify some inst...Loek Le Blansch2024-10-13
* WIPLoek Le Blansch2024-10-13
* implement all tile behaviorsLoek Le Blansch2024-10-13