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-rw-r--r--ViewController.cpp57
1 files changed, 34 insertions, 23 deletions
diff --git a/ViewController.cpp b/ViewController.cpp
index 40e624a..b1fd795 100644
--- a/ViewController.cpp
+++ b/ViewController.cpp
@@ -14,6 +14,7 @@
#include "TimeTravelCommand.h"
#include "View.h"
#include "Museum.h"
+#include "Pathfinder.h"
using namespace std;
@@ -43,10 +44,10 @@ void ViewController::update_tiles() {
for (int x = 0; x < this->museum.canvas.data.columns; x++) {
Tile & tile = this->museum.canvas.get_tile({ x, y });
Rectangle rect = {
- .x = static_cast<float>(x * scale),
- .y = static_cast<float>(y * scale),
- .width = static_cast<float>(scale - line_width),
- .height = static_cast<float>(scale - line_width),
+ .x = x * scale,
+ .y = y * scale,
+ .width = scale,
+ .height = scale,
};
this->view.fill_rect(rect, tile.color);
}
@@ -57,10 +58,10 @@ void ViewController::update_artists() {
People & people = this->museum.people;
for (Artist * artist : people.get_artists()) {
Rectangle rect = {
- .x = static_cast<float>(artist->data.x * scale),
- .y = static_cast<float>(artist->data.y * scale),
- .width = static_cast<float>(artist_size),
- .height = static_cast<float>(artist_size),
+ .x = artist->data.x * scale,
+ .y = artist->data.y * scale,
+ .width = artist_size,
+ .height = artist_size,
};
this->view.fill_rect(rect, artist->color);
}
@@ -68,26 +69,36 @@ void ViewController::update_artists() {
void ViewController::draw_pathfinding_dot(const XY & point, const Color & color) {
this->view.fill_rect(center({
- .x = static_cast<float>(point.x * scale),
- .y = static_cast<float>(point.y * scale),
- .width = static_cast<float>(pathfinding_size),
- .height = static_cast<float>(pathfinding_size),
+ .x = point.x * scale,
+ .y = point.y * scale,
+ .width = pathfinding_size,
+ .height = pathfinding_size,
}), color);
}
void ViewController::update_pathfinding() {
-
PathfindingContext & ctx = this->museum.pathfinding;
- this->draw_pathfinding_dot(ctx.get_end(), {
- .red = 0x00,
- .green = 0x00,
- .blue = 0xdd,
- });
- this->draw_pathfinding_dot(ctx.get_start(), {
- .red = 0xff,
- .green = 0xff,
- .blue = 0xff,
- });
+
+ Pathfinder & solver = ctx.get_solver();
+ for (int y = 0; y < this->museum.canvas.data.rows; y++) {
+ for (int x = 0; x < this->museum.canvas.data.columns; x++) {
+ if (!solver.is_visited({ x, y })) continue;
+ Rectangle rect = {
+ .x = x * scale,
+ .y = y * scale,
+ .width = scale,
+ .height = scale,
+ };
+ this->view.draw_rect(rect, { 0, 0, 0 }, 2);
+ }
+ }
+
+ const Pathfinder::Path & solution = solver.get_path();
+ for (const XY & point : solution) {
+ this->draw_pathfinding_dot(point, { 0, 0, 0 });
+ }
+
+ this->draw_pathfinding_dot(ctx.get_start(), { 0xff, 0xff, 0xff });
}
void ViewController::update_quadtree_recursive(QuadTreeCollisionChecker * tree) {