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-rw-r--r--DijkstraPathfinder.cpp80
1 files changed, 80 insertions, 0 deletions
diff --git a/DijkstraPathfinder.cpp b/DijkstraPathfinder.cpp
index 1603094..95291b3 100644
--- a/DijkstraPathfinder.cpp
+++ b/DijkstraPathfinder.cpp
@@ -1,3 +1,83 @@
+#include <algorithm>
+
#include "DijkstraPathfinder.h"
+#include "Museum.h"
+
+using namespace std;
+
+const DijkstraPathfinder::Path & DijkstraPathfinder::get_path() {
+ return this->solution;
+}
+
+void DijkstraPathfinder::clear() {
+ Pathfinder::clear();
+ this->solution.clear();
+ this->map.clear();
+}
+
+void DijkstraPathfinder::find_between(const XY & start, const XY & end) {
+ this->clear();
+ this->end = end;
+
+ this->explore(start);
+
+ // no solution
+ if (!this->is_visited(end)) return;
+
+ XY pos = end;
+ while (pos != start) {
+ solution.push_front(pos);
+ pos = this->map[pos].parent;
+ }
+}
+
+DijkstraPathfinder::Node & DijkstraPathfinder::map_get(const XY & pos) {
+ if (!this->map.contains(pos))
+ this->map[pos] = Node();
+ return this->map[pos];
+}
+
+void DijkstraPathfinder::explore(const XY & here, unsigned int cost) {
+ if (this->is_visited(here)) return;
+
+ PathfindingContext & ctx = this->museum.pathfinding;
+ unsigned int end_cost = this->map_get(this->end).cost;
+
+ vector<pair<unsigned int, XY>> neighbors;
+ vector<XY> offsets = {
+ { 0, 1 },
+ { 1, 0 },
+ { 0, -1 },
+ { -1, 0 },
+ };
+ for (const XY & offset : offsets) {
+ const XY neighbor = here + offset;
+ if (ctx.empty_point(neighbor)) continue;
+
+ Tile & neighbor_tile = this->museum.canvas.get_tile(neighbor);
+ unsigned int neighbor_cost = ctx.get_weight(neighbor_tile.data.type);
+ unsigned int step_cost = cost + neighbor_cost;
+
+ if (step_cost > end_cost) continue;
+
+ neighbors.push_back({ step_cost, neighbor });
+
+ Node & neighbor_node = this->map_get(neighbor);
+ if (step_cost < neighbor_node.cost) {
+ neighbor_node.parent = here;
+ neighbor_node.cost = step_cost;
+ }
+ }
+
+ this->set_visited(here);
+
+ // sort by cost ascending
+ sort(neighbors.begin(), neighbors.end(), [] (auto & left, auto & right) {
+ return left.first < right.first;
+ });
+ for (pair<unsigned int, XY> & neighbor : neighbors) {
+ this->explore(neighbor.second, neighbor.first);
+ }
+}