#include "GateOr.h" GateOr GateOr::instance(GateOr::type); SignalLevel GateOr::level() { SignalLevel new_level = LOW; for (int i = 0; i < this->inputs.size(); i++){ SignalLevel l = this->inputs[i]->getLevel(); if (l == UNDEFINED) return UNDEFINED; if (l == HIGH) new_level = HIGH; } return new_level; } GateOr::GateOr(const GateOr * prototype) : Node() { } GateOr * GateOr::clone() const { return new GateOr(this); }