#include #include "backend/ConsumableObject.h" #include "backend/Exception.h" #include "backend/print.h" #include "../GameController.h" #include "../util.h" using namespace std; void GameController::cmd_use(string & target_name) { Player & player = this->dungeon->get_player(); Location & location = player.get_location(); auto it = find_if_range(player.inventory.range(), by_name_case_insensitive(target_name)); if (!it) throw Exception("object \"%s\" niet gevonden", target_name.c_str()); Object & object = **it; try { auto consumable = unique_ptr(&dynamic_cast(object)); player.inventory.remove(consumable.get()); lprtf("Je drinkt %s.\n", consumable->get_displayname().c_str()); consumable->consume(player); } catch (std::bad_cast &) { throw Exception("%s is niet consumeerbaar", object.get_name().c_str()); } }