#include "../Player.h" #include "backend/print.h" #include "backend/Location.h" using namespace std; FollowupAction Player::cmd_search(string &) { bool found = false; List to_unhide; for (Object * object : this->location.get_hidden_objects()) { if (!found) lprtf("Je vindt:\n"); lprtf("- %s\n", object->get_displayname().c_str()); to_unhide.push_back(object); found = true; } if (!found) lprtf("Je hebt niks gevonden.\n"); for (Object * object : to_unhide) this->location.unhide_object(object); return FollowupAction::UPDATE; }