#include "../Player.h" #include "../print.h" #include "backend/Location.h" using namespace std; FollowupAction Player::cmd_search(string &) { bool found = false; for (Object * object : this->location.get_objects()) { if (object->get_hidden() == false) continue; if (!found) lprtf("Je vindt:\n"); lprtf("- %s\n", object->get_displayname()); object->set_hidden(false); found = true; } if (!found) lprtf("Je hebt niks gevonden.\n"); return FollowupAction::UPDATE; }