#include #include "../Player.h" #include "../strings.h" #include "backend/print.h" #include "backend/Location.h" using namespace std; FollowupAction Player::cmd_put(string & target_name) { auto el = find_if(this->inventory.begin(), this->inventory.end(), [target_name](const auto & object) -> bool { return str_lower(object->get_name().c_str()) == str_lower(target_name); }); if (el == this->inventory.end()) { lprtf("Object \"%s\" niet gevonden.\n", target_name.c_str()); return FollowupAction::NONE; } lprtf("Je legt %s neer op de locatie %s.\n", (*el)->get_displayname().c_str(), this->location.get_name().c_str()); this->location.add_visible_object((*el).release()); this->inventory.erase(el); return FollowupAction::NONE; }