#include "../GameController.h" #include "../util.h" #include "backend/Exception.h" #include "backend/print.h" #include "backend/Location.h" #include "backend/Dungeon.h" using namespace std; void GameController::cmd_put(string & target_name) { Player & player = this->dungeon->get_player(); Location & location = player.get_location(); auto it = find_if_range(player.inventory.range(), by_name_case_insensitive(target_name)); if (!it) throw Exception("object \"%s\" niet gevonden", target_name.c_str()); Object & object = **it; lprtf("Je legt %s neer op de locatie %s.\n", object.get_displayname().c_str(), location.get_name().c_str()); player.inventory.remove(&object); location.add_visible_object(&object); }