#include "backend/Enemy.h" #include "backend/Location.h" #include "backend/RNG.h" #include "backend/print.h" #include "backend/Dungeon.h" #include "backend/Exception.h" #include "../GameController.h" #include "../util.h" using namespace std; void GameController::cmd_hit(string & target_name) { RNG & rng = RNG::get(); Player & player = this->dungeon->get_player(); auto it = find_if_range(player.get_location().get_enemies(), by_name_case_insensitive(target_name)); if (!it) throw Exception("vijand \"%s\" niet gevonden", target_name.c_str()); Enemy & enemy = **it; if (enemy.is_dead()) { lprtf("%s is al dood!\n", enemy.get_name().c_str()); return; } if (rng.rand_double() > player.get_attack()) { lprtf("Je hebt gemist!\n"); } else { unsigned damage = rng.rand_int(player.weapon->get_damage()); enemy.take_damage(damage); lprtf("Je hebt %s geraakt en %d schade aangericht!\n", enemy.get_displayname().c_str(), damage); } this->dungeon->update(); }