#include "strings.h" #include "Player.h" #include "print.h" #include "backend/Dungeon.h" using namespace std; static string argv_pop(vector & argv) { string el = argv.front(); argv.erase(argv.begin()); return el; } Player::Player(Dungeon & dungeon) : dungeon(dungeon), location(*dungeon.get_start_location()) { cmdset_default(); } void Player::cmdset_default() { this->cmds["Kijk"] = &Player::cmd_query; this->cmds["Zoek"] = &Player::cmd_search; this->cmds["Ga"] = &Player::cmd_go; this->cmds["Pak"] = &Player::cmd_get; this->cmds["Leg"] = &Player::cmd_put; this->cmds["Bekijk"] = &Player::cmd_view; this->cmds["Sla"] = &Player::cmd_hit; this->cmds["Draag"] = &Player::cmd_equip; this->cmds["Wacht"] = &Player::cmd_wait; this->cmds["Consumeer"] = &Player::cmd_use; this->cmds["Help"] = &Player::cmd_help; this->cmds["Godmode"] = &Player::cmd_cheat; this->cmds["Quit"] = &Player::cmd_quit; } void Player::cmdset_death() { this->cmds["Help"] = &Player::cmd_help; this->cmds["Quit"] = &Player::cmd_quit; this->cmds["Opnieuw"] = &Player::cmd_restart; } FollowupAction Player::cmd(Argv argv) { if (argv.size() == 0) return FollowupAction::NONE; string cmd = str_title(argv_pop(argv)); if (this->cmds.contains(cmd)) return (this->*cmds.at(cmd))(argv); str_print(strings::UNKNOWN_CMD); return FollowupAction::NONE; } float Player::get_attack() { if (this->cheating) return 1.f; return this->attack_chance; } void Player::take_damage(unsigned int dmg) { if (this->cheating) return; dmg = min(dmg, this->health_points); this->health_points -= dmg; if (this->health_points == 0) { this->cmdset_death(); } }