#include "Player.h"
#include "RNG.h"
#include "ExpConsumableObject.h"

void ExpConsumableObject::consume(Player & player) {
	float min = static_cast<float>(this->get_potency().min) / 100;
	float max = static_cast<float>(this->get_potency().max) / 100;
	player.add_attack(RNG::get().rand_double(min, max));
}