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-rw-r--r--backend/ArmorObject.h10
-rw-r--r--backend/ConsumableObject.h7
-rw-r--r--backend/Enemy.h7
-rw-r--r--backend/EnemyFactory.cpp6
-rw-r--r--backend/EnemyFactory.h12
-rw-r--r--backend/GoldObject.h8
-rw-r--r--backend/List.hpp67
-rw-r--r--backend/Location.h9
-rw-r--r--backend/LocationFactory.cpp6
-rw-r--r--backend/LocationFactory.h12
-rw-r--r--backend/Object.h14
-rw-r--r--backend/ObjectFactory.cpp6
-rw-r--r--backend/ObjectFactory.h12
-rw-r--r--backend/WeaponObject.h11
14 files changed, 187 insertions, 0 deletions
diff --git a/backend/ArmorObject.h b/backend/ArmorObject.h
new file mode 100644
index 0000000..c8223bc
--- /dev/null
+++ b/backend/ArmorObject.h
@@ -0,0 +1,10 @@
+#pragma once
+
+#include "Object.h"
+
+class ArmorObject : public Object {
+private:
+ int protection;
+
+};
+
diff --git a/backend/ConsumableObject.h b/backend/ConsumableObject.h
new file mode 100644
index 0000000..0e98674
--- /dev/null
+++ b/backend/ConsumableObject.h
@@ -0,0 +1,7 @@
+#pragma once
+
+#include "Object.h"
+
+class ConsumableObject : public Object {
+};
+
diff --git a/backend/Enemy.h b/backend/Enemy.h
new file mode 100644
index 0000000..036c5df
--- /dev/null
+++ b/backend/Enemy.h
@@ -0,0 +1,7 @@
+#pragma once
+
+class Enemy {
+private:
+
+};
+
diff --git a/backend/EnemyFactory.cpp b/backend/EnemyFactory.cpp
new file mode 100644
index 0000000..9c92c0b
--- /dev/null
+++ b/backend/EnemyFactory.cpp
@@ -0,0 +1,6 @@
+#include "EnemyFactory.h"
+
+Enemy * EnemyFactory::create_enemy() {
+ return new Enemy();
+}
+
diff --git a/backend/EnemyFactory.h b/backend/EnemyFactory.h
new file mode 100644
index 0000000..ebb956b
--- /dev/null
+++ b/backend/EnemyFactory.h
@@ -0,0 +1,12 @@
+#pragma once
+
+#include "Enemy.h"
+
+class EnemyFactory {
+public:
+ static Enemy * create_enemy();
+
+private:
+ EnemyFactory() = delete;
+};
+
diff --git a/backend/GoldObject.h b/backend/GoldObject.h
new file mode 100644
index 0000000..0f64ce2
--- /dev/null
+++ b/backend/GoldObject.h
@@ -0,0 +1,8 @@
+#pragma once
+
+#include "Object.h"
+
+class GoldObject : public Object {
+private:
+ int count;
+};
diff --git a/backend/List.hpp b/backend/List.hpp
new file mode 100644
index 0000000..df44f7a
--- /dev/null
+++ b/backend/List.hpp
@@ -0,0 +1,67 @@
+#pragma once
+
+#include <cstdlib>
+#include <cstdio>
+
+template <typename T>
+struct ListLink {
+ ListLink<T> * prev;
+ ListLink<T> * next;
+ T value;
+};
+
+template<typename T>
+class List {
+public:
+ size_t size() { return this->length; }
+
+ void push_back(T el) {
+ ListLink<T> * link = static_cast<ListLink<T> *>(malloc(sizeof(ListLink<T>)));
+ link->prev = this->head;
+ link->next = nullptr;
+ link->value = el;
+ if (this->head != nullptr) this->head->next = link;
+ if (this->head == nullptr) this->tail = link;
+ this->head = link;
+ this->length++;
+ }
+
+ void pop_back() {
+ if (this->head == nullptr) return; // empty list
+
+ ListLink<T> * secondlast = this->head->prev;
+ if (secondlast != nullptr)
+ secondlast->next = nullptr;
+ free(this->head);
+ if (this->tail == this->head)
+ this->tail = nullptr;
+ this->head = secondlast;
+
+ this->length--;
+ }
+
+ void clear() {
+ ListLink<T> * link = this->tail;
+ while (link != nullptr) {
+ ListLink<T> * next = link->next;
+ free(link);
+ link = next;
+ }
+ this->head = nullptr;
+ this->tail = nullptr;
+ this->length = 0;
+ }
+
+ T & operator [] (size_t index) {
+ ListLink<T> * link = this->tail;
+ for (size_t i = 0; i < index; i++)
+ link = link->next;
+ return link->value;
+ }
+
+private:
+ ListLink<T> * head = nullptr;
+ ListLink<T> * tail = nullptr;
+ size_t length = 0;
+};
+
diff --git a/backend/Location.h b/backend/Location.h
new file mode 100644
index 0000000..94c3eac
--- /dev/null
+++ b/backend/Location.h
@@ -0,0 +1,9 @@
+#pragma once
+
+class Location {
+protected:
+ Location();
+ virtual ~Location();
+ friend class LocationFactory;
+
+};
diff --git a/backend/LocationFactory.cpp b/backend/LocationFactory.cpp
new file mode 100644
index 0000000..98a0cd8
--- /dev/null
+++ b/backend/LocationFactory.cpp
@@ -0,0 +1,6 @@
+#include "LocationFactory.h"
+
+Location * LocationFactory::create_location() {
+ return new Location();
+}
+
diff --git a/backend/LocationFactory.h b/backend/LocationFactory.h
new file mode 100644
index 0000000..e9b1bc1
--- /dev/null
+++ b/backend/LocationFactory.h
@@ -0,0 +1,12 @@
+#pragma once
+
+#include "Location.h"
+
+class LocationFactory {
+public:
+ static Location * create_location();
+
+private:
+ LocationFactory() = delete;
+};
+
diff --git a/backend/Object.h b/backend/Object.h
new file mode 100644
index 0000000..8127f08
--- /dev/null
+++ b/backend/Object.h
@@ -0,0 +1,14 @@
+#pragma once
+
+class Object {
+private:
+ const char * name;
+ const char * description;
+
+protected:
+ Object();
+ virtual ~Object();
+ friend class ObjectFactory;
+
+};
+
diff --git a/backend/ObjectFactory.cpp b/backend/ObjectFactory.cpp
new file mode 100644
index 0000000..efb7742
--- /dev/null
+++ b/backend/ObjectFactory.cpp
@@ -0,0 +1,6 @@
+#include "ObjectFactory.h"
+
+Object * ObjectFactory::create_object() {
+ return new Object();
+}
+
diff --git a/backend/ObjectFactory.h b/backend/ObjectFactory.h
new file mode 100644
index 0000000..f9a7301
--- /dev/null
+++ b/backend/ObjectFactory.h
@@ -0,0 +1,12 @@
+#pragma once
+
+#include "Object.h"
+
+class ObjectFactory {
+public:
+ static Object * create_object();
+
+private:
+ ObjectFactory() = delete;
+};
+
diff --git a/backend/WeaponObject.h b/backend/WeaponObject.h
new file mode 100644
index 0000000..e9ce261
--- /dev/null
+++ b/backend/WeaponObject.h
@@ -0,0 +1,11 @@
+#pragma once
+
+#include "Object.h"
+
+class WeaponObject : public Object {
+private:
+ int damage_min;
+ int damage_max;
+
+};
+