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#include <stdio.h>
#include <stdlib.h>
#include <memory.h>
#include <stdbool.h>
#include "voerbak.h"
#include "win.h"
void printBoard(Board *b) {
for (int i = 0; i < b->length; i++)
printf("%d", b->board[i]);
printf("\n");
fflush(stdout);
}
bool boardFull(Board *b) {
for (int i = 0; i < b->length; i++)
if (b->board[i] == 0) return false;
return true;
}
bool dropFisje(Board *b, int column, int disc) {
for (int row = 0; row < b->height; row++) {
int pos = column + row * b->width;
if (b->board[pos] == 0) {
b->board[pos] = disc;
bool won = checkWin(b, pos);
return true; // success
}
}
printf("e:full\n");
fflush(stdout);
return false; // unsuccessful drop on board full
}
int main() {
int width, height;
scanf("%d %d", &width, &height);
Board *gameBoard = malloc(sizeof(Board));
gameBoard->board = malloc(sizeof(int) * (width * height - 1));
gameBoard->width = width;
gameBoard->height = height;
gameBoard->length = width * height;
bool player_1 = true;
int move = 0;
while (scanf("%d", &move) == 1) {
if (move == 0) break;
if (move < 1 || move > gameBoard->width) continue;
bool dropSuccess = dropFisje(gameBoard, move - 1, player_1 + 1);
player_1 = player_1 ^ dropSuccess; // only flip turns on successful drop
printf("m:%s\n", player_1 ? "true" : "false");
fflush(stdout);
if (boardFull(gameBoard)) {
printf("d:full\n");
fflush(stdout);
}
printBoard(gameBoard);
}
return 0;
}
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