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path: root/voerbak/v2.py
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from colorama import Fore
import os
import time

DISC_SHAPE = "o"
DISC_A = Fore.RED + DISC_SHAPE + Fore.RESET
DISC_B = Fore.BLUE + DISC_SHAPE + Fore.RESET
EMPTY = Fore.LIGHTBLACK_EX + "_" + Fore.RESET


class bord:
	def __init__(self, w, h):
		self.width = w
		self.height = h
		self.board = [EMPTY] * (w * h)

	def print(self):
		for y in range(self.height - 1, -1, -1):
			for x in range(self.width):
				print(self.board[x + y * self.width], end="  ")
			print("\n", end="")

	def recursive_solve(self, pos, check_for, direction, current_length):
		overflow = (pos % self.width) + direction
		if overflow == self.width or overflow == -1:  # horizontal overflow
			return current_length
		new_position = pos + direction
		if new_position < 0 or new_position > self.width * self.height - 1:  # vertical overflow
			return current_length
		if self.board[new_position] != check_for:
			return current_length
		return self.recursive_solve(
		    new_position, check_for, direction, current_length + 1
		)

	def check_win(self, pos):
		directions = [
		    self.width,  # north
		    self.width + 1,  # northeast
		    1,  # east
		    -self.width + 1,  # southeast
		    -self.width,  # south
		    -self.width - 1,  # southwest
		    -1,  # west
		    self.width - 1,  # northwest
		]
		values = list()
		for direction in directions:
			values.append(
			    self.recursive_solve(pos, self.board[pos], direction, 0)
			)
		joined_directions = [
		    values[0] + values[4], values[1] + values[5],
		    values[2] + values[6], values[3] + values[7]
		]
		won = any(i >= 3 for i in joined_directions)
		if won:
			for i, value in enumerate(joined_directions):
				if value >= 3:
					start_pos = pos + directions[i] * values[i]
					end_pos = pos + directions[i + 4] * values[i + 4]
					print(start_pos, end_pos)
					self.board[start_pos] = "x"
					self.board[end_pos] = "x"
		return won

	def debug(self, pos):
		self.board[pos] = "x"
		directions = [
		    self.width,  # 0: north
		    self.width + 1,  # 1: northeast
		    1,  # 2: east
		    -self.width + 1,  # 3: southeast
		    -self.width,  # 4: south
		    -self.width - 1,  # 5: southwest
		    -1,  # 6: west
		    self.width - 1,  # 7: northwest
		]

		for index, direction in enumerate(directions):
			new_position = pos + direction
			if new_position > len(self.board) - 1 or new_position < 0: continue
			if index in range(1, 4) and pos % self.width == self.width - 1:
				continue
			if index in range(5, 8) and pos % self.width == 0: continue
			self.board[new_position] = "o"

	def drop_fisje(self, column, disc):
		for row in range(self.height):
			pos = column + row * self.width
			if self.board[pos] == EMPTY:
				self.board[pos] = disc
				won = self.check_win(pos)
				print(won)
				return


def main():
	disc_a = True
	gert = bord(7, 6)
	for x in range(len(gert.board)):
		gert = bord(7, 6)
		gert.debug(x)
		gert.print()
		print("\n\n", end='')
		time.sleep(0.1)


if __name__ == "__main__":
	main()