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import { ReactNode } from 'react';
import { Button, Vierkant, CheckBox, Input } from './ui';
import { DialogBox } from './dialogBox';
import BuildRoundedIcon from '@material-ui/icons/BuildRounded';
export function CurrentGameSettings(/*props: CurrentGameSettingsProps*/) {
return <div style={{
position: "relative",
height: 80
}}>
<p style={{
opacity: .75,
fontStyle: "italic",
userSelect: "none",
position: "absolute",
top: "50%",
left: 0,
transform: "translateY(-50%)"
}}>
Geen tijdslimiet<br/>
Standaardregels<br/>
Gerangschikt
</p>
<Button style={{
width: 150,
position: "absolute",
top: "50%",
right: 0,
transform: "translateY(-50%)"
}}>
<BuildRoundedIcon style={{ fontSize: 48 }}/>
<span style={{
fontWeight: 600,
position: "absolute",
right: 24,
top: "50%",
width: 85,
verticalAlign: "middle",
textAlign: "center",
transform: "translateY(-50%)",
userSelect: "none"
}}>Spelregels aanpassen</span>
</Button>
</div>;
}
function GameSettingsSection(props: {
children?: ReactNode;
title: string;
state: boolean;
}) {
return <Vierkant style={{
backgroundColor: "var(--background-alt)",
width: "calc(100% - 12px)",
padding: 16
}}>
<span style={{
verticalAlign: "top",
fontSize: 14,
fontWeight: 600
}}>{props.title}</span>
<CheckBox state={props.state} style={{
verticalAlign: "top",
float: "right",
margin: -3
}}/>
<div style={{
marginTop: 16
}}>{props.children}</div>
</Vierkant>
}
export function EditGameSettings() {
return <DialogBox title="Spelregels aanpassen">
<div style={{
marginTop: 24,
maxHeight: 500,
overflowY: "scroll"
}}>
<GameSettingsSection title="Tijdslimiet" state={false}>
<div style={{
display: "grid",
gridTemplateColumns: "1fr 1fr 1fr",
gridGap: 16,
marginBottom: 16
}}>
<Input type="number" label="min"/>
<Input type="number" label="sec"/>
<Input type="number" label="plus"/>
</div>
<CheckBox state={false}/>
<span style={{
verticalAlign: "super",
marginLeft: 4
}}>Timer gebruiken voor bijde spelers</span>
</GameSettingsSection>
</div>
</DialogBox>;
}
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