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path: root/api/game/accept.py
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from flask import Blueprint, request, make_response
from db import cursor, connection
from randid import new_uuid
import time
import json
import random
from game.socket import game, games
from hierarchy import auth_required
from game.info import valid_game_id
from socket_io import io
from game.new import start_game

join_game = Blueprint('game_accept', __name__)


# join a game by game_id (public or private)
@join_game.route('/accept', methods=['POST'])
@auth_required("user")
def index(game_id):
	if cursor.execute("select status from games where game_id = ?",
						[game_id]).fetchone()[0] != "wait_for_opponent":
		return "", 403

	start_game(game_id, user_id)

	return {"id": game_id, "player_1": False, "game_started": True}, 200


dynamic_route = ["/game", join_game]