from colorama import Fore import os DISC_SHAPE = "o" DISC_A = Fore.RED + DISC_SHAPE + Fore.RESET DISC_B = Fore.BLUE + DISC_SHAPE + Fore.RESET EMPTY = Fore.LIGHTBLACK_EX + "_" + Fore.RESET class bord: def __init__(self, w, h): self.width = w self.height = h self.board = [[EMPTY for x in range(self.width)] for u in range(self.height)] def print(self): print("\n".join([" ".join(self.board[y]) for y in range(len(self.board) -1, -1, -1)])) def outside_board(self, coords): return coords[0] < 0 or \ coords[1] < 0 or \ coords[0] > self.height - 1 or \ coords[1] > self.width - 1 def recursive_solve(self, coords, check_for, direction, current_length): new_position = ( coords[0] + direction[0], coords[1] + direction[1] ) if self.outside_board(new_position) or self.board[new_position[1]][new_position[0]] != check_for: return current_length else: return self.recursive_solve(new_position, check_for, direction, current_length + 1) def check_win(self, coords): directions = [ ( 0, 1), ( 1, 1), ( 1, 0), ( 1, -1), ( 0, -1), (-1, -1), (-1, 0), (-1, 1) ] values = list() for direction in directions: values.append(self.recursive_solve(coords, self.board[coords[0]][coords[1]], direction, 0)) def drop_fisje(self, column, disc): for row in self.board: print(row) for row, value in enumerate(self.board): if self.board[row][column] == EMPTY: self.board[row][column] = disc self.check_win((row, column)) return def main(): disc_a = True gert = bord(7, 6) gert.board[0][2] = DISC_A while True: gert.print() column = int(input("column?: ")) - 1 os.system("clear") gert.drop_fisje(column, DISC_A if disc_a else DISC_B) disc_a = not disc_a if __name__ == "__main__": main()