from flask import Blueprint, request, make_response from flask_socketio import SocketIO, emit, Namespace from game.voerbak_connector import bord from db import cursor import time import json class game: def __init__(self, game_id, io): self.game_id = game_id self.board = bord(7, 6) self.io = io def move(self, user_id, column): # player_1 = cursor.execute("select player_1_id from games where game_id = ?", [self.game_id]).fetchone()[0] # player_1_move = player_1 == user_id # if not self.board.player_1 == player_1_move: return self.board.drop_fisje(column) self.io.emit("fieldUpdate", { "field": self.board.board }) def run(app): io = SocketIO(app, cors_allowed_origins="*") games = [game("test_game", io)] namespace = "/game/socket/" @io.on("connect", namespace) def connect(): print("connect") @io.on("newMove") def new_move(data): # json_data = json.loads(data) games[0].move(data["token"], data["move"]) io.run(app, host="127.0.0.1", port=5000, debug=True)