from flask import Blueprint, request, make_response from flask_socketio import SocketIO, emit, Namespace from game.voerbak_connector import bord from auth.login_token import token_login from db import cursor import time import json from socket_io import io games = {} class game: def __init__(self, game_id, io, player_1_id, player_2_id): self.game_id = game_id self.board = bord(7, 6) self.io = io self.player_1_id = player_1_id self.player_2_id = player_2_id def move(self, user_id, column): if user_id != self.player_1_id and user_id != self.player_2_id: return move = self.player_1_id if self.board.player_1 else self.player_2_id if user_id != move: return self.board.drop_fisje(column) self.io.emit("fieldUpdate", { "field": self.board.board }) self.io.emit("turnUpdate", { "player1": self.board.player_1 }) if len(self.board.win_positions) > 0 or self.board.board_full: self.io.emit("finish", { "winPositions": self.board.win_positions, "boardFull": self.board.board_full }) @io.on("newMove") def new_move(data): if not data["game_id"] or \ not data["move"] or \ not data["token"]: return if not data["game_id"] in games: return game = games[data["game_id"]] if(len(game.board.win_positions) > 0 or game.board.board_full): return user_id = token_login(data["token"])[0] game.move(user_id, data["move"])