from flask import Blueprint, request, make_response from flask_socketio import SocketIO, emit, Namespace, join_room from game.voerbak_connector import bord from auth.login_token import token_login from db import cursor, connection import time import json from socket_io import io games = {} class game: def __init__(self, game_id, io, player_1_id, player_2_id): self.game_id = game_id self.room = "game-" + game_id self.board = bord(7, 6) self.io = io self.player_1_id = player_1_id self.player_2_id = player_2_id # drop a disc in `column` def move(self, user_id, column): if user_id != self.player_1_id and user_id != self.player_2_id: return move = self.player_1_id if self.board.player_1 else self.player_2_id if user_id != move: return self.board.drop_fisje(column) io.emit("fieldUpdate", { "field": self.board.board }, room=self.room) now = int( time.time() * 1000 ) cursor.execute("update games set last_activity = ?, moves = moves || ? || ',' where game_id = ?", [now, column, self.game_id]) connection.commit() if len(self.board.win_positions) > 0 or self.board.board_full: outcome = "d" if not self.board.board_full: winner = self.board.board[int(self.board.win_positions[0][0])] outcome = "w" if winner == "2" else "l" io.emit("finish", { "winPositions": self.board.win_positions, "boardFull": self.board.board_full }, room=self.room) self.close("finished", outcome) return io.emit("turnUpdate", { "player1": self.board.player_1 }, room=self.room) def resign(self): self.board.kill_voerbak() io.emit("resign", room=self.room) self.close("resign", "d") def close(self, new_status, outcome): cursor.execute(" ".join([ "update games set", "moves = moves || '0',", "duration = ?,", "status = ?,", "outcome = ?", "where game_id = ?" ]), [ int( time.time() * 1000 ) - cursor.execute("select started from games where game_id = ?", [self.game_id]).fetchone()[0], new_status, outcome, self.game_id ]) connection.commit() games.pop(self.game_id) @io.on("newMove") def new_move(data): if not data["game_id"] or \ not data["move"] or \ not data["token"]: return if not data["game_id"] in games: return game = games[data["game_id"]] if(len(game.board.win_positions) > 0 or game.board.board_full): return user_id = token_login(data["token"]) game.move(user_id, data["move"]) @io.on("resign") def resign(data): if not data["game_id"] or \ not request.cookies.get("token"): return if not data["game_id"] in games: return user_id = token_login(request.cookies.get("token")) if not user_id: return if games[data["game_id"]].player_1_id != user_id and \ games[data["game_id"]].player_2_id != user_id: return games[data["game_id"]].resign() @io.on("registerGameListener") def register_game_listener(data): game_id = data.get("game_id") if not game_id: return join_room("game-" + game_id)