from flask import Blueprint, request, make_response from db import cursor, connection from randid import new_uuid import time import json import random from game.socket import io, games, game from auth.login_token import token_login random_game = Blueprint('random', __name__) @random_game.route('/random', methods = ['POST']) def index(): data = request.get_json() token = request.cookies.get("token") or "" user_id = data.get("user_id") or "" if not user_id and not token: print("a temporary user should be set up here") if not user_id and token: user_id = token_login(token)[0] public_games = cursor.execute("select game_id from games where private = FALSE and status = \"wait_for_opponent\"").fetchall() timestamp = int( time.time() * 1000 ) if len(public_games) == 0: game_id = new_uuid("games") cursor.execute("insert into games values (?, NULL, \"\", ?, NULL, NULL, ?, NULL, ?, NULL, NULL, NULL, \"wait_for_opponent\", \"default\", FALSE, FALSE) ", (game_id, user_id, timestamp, timestamp)) connection.commit() player_1 = True else: game_id = random.choice(public_games)[0] cursor.execute("update games set player_2_id = ?, status = \"in_progress\", started = ?, last_activity = ? where game_id = ?", (user_id, timestamp, timestamp, game_id)) connection.commit() players = cursor.execute("select player_1_id, player_2_id from games where game_id = ?", [game_id]).fetchone() games[game_id] = game(game_id, io, players[0], players[1]) player_1 = False return { "id": game_id, "player_1": player_1 }, 200 dynamic_route = ["/game", random_game]