import time from flask import Blueprint, request from db import cursor, connection from socket_io import io from randid import new_uuid from game.socket import games, game from hierarchy import auth_required def create_game(user_1_id, private=False, user_2_id=None): timestamp = int(time.time() * 1000) game_id = new_uuid("games") cursor.execute( "insert into games values (?, NULL, \"\", ?, ?, NULL, ?, NULL, ?, NULL, NULL, NULL, \"wait_for_opponent\", \"default\", ?, FALSE) ", (game_id, user_1_id, user_2_id, timestamp, timestamp, private) ) connection.commit() return game_id def start_game(game_id, user_2_id): timestamp = int(time.time() * 1000) db_game = cursor.execute( "select player_2_id, status, private from games where game_id = ?", [game_id] ).fetchone() if db_game[1] != "wait_for_opponent": return False if db_game[0] == None: cursor.execute( "update games set player_2_id = ? where game_id = ?", (user_2_id, game_id) ) cursor.execute( "update games set status = \"in_progress\", started = ?, last_activity = ? where game_id = ?", (timestamp, timestamp, game_id) ) connection.commit() players = cursor.execute( "select player_1_id, player_2_id from games where game_id = ?", [game_id] ).fetchone() games[game_id] = game(game_id, io, players[0], players[1]) io.emit("gameStart", room=games[game_id].room) new_game = Blueprint('new_game', __name__) @new_game.route('/new', methods=["GET", "POST"]) @auth_required("user") def index(user_id): # create a new private game (join by link) #TODO: friend invites + notifications game_id = create_game(user_id, True) return {"id": game_id}, 200 dynamic_route = ["/game", new_game]