From 38f22113d3d97f99125ebdafba4aedafc5780987 Mon Sep 17 00:00:00 2001 From: lonkaars Date: Fri, 19 Mar 2021 18:45:23 +0100 Subject: socket context + use socket.io's rooms feature for client seperation --- api/game/random.py | 4 ++-- api/game/socket.py | 26 ++++++++++---------------- 2 files changed, 12 insertions(+), 18 deletions(-) (limited to 'api/game') diff --git a/api/game/random.py b/api/game/random.py index bc9518d..8d730ad 100644 --- a/api/game/random.py +++ b/api/game/random.py @@ -4,7 +4,7 @@ from randid import new_uuid import time import json import random -from game.socket import io, game, games, listeners +from game.socket import io, game, games from auth.login_token import token_login random_game = Blueprint('random', __name__) @@ -41,7 +41,7 @@ def index(): players = cursor.execute("select player_1_id, player_2_id from games where game_id = ?", [game_id]).fetchone() games[game_id] = game(game_id, io, players[0], players[1]) - games[game_id].send("gameStart", ""); + io.emit("gameStart", room=game_id) player_1 = False game_started = True diff --git a/api/game/socket.py b/api/game/socket.py index 0318e0b..6f1112a 100644 --- a/api/game/socket.py +++ b/api/game/socket.py @@ -1,5 +1,5 @@ from flask import Blueprint, request, make_response -from flask_socketio import SocketIO, emit, Namespace +from flask_socketio import SocketIO, emit, Namespace, join_room from game.voerbak_connector import bord from auth.login_token import token_login from db import cursor, connection @@ -8,7 +8,6 @@ import json from socket_io import io games = {} -listeners = {} class game: def __init__(self, game_id, io, player_1_id, player_2_id): @@ -18,18 +17,13 @@ class game: self.player_1_id = player_1_id self.player_2_id = player_2_id - def send(self, message, data): - if not self.game_id in listeners: return - for listener in listeners[self.game_id]: - self.io.emit(message, data, room=listener) - def move(self, user_id, column): if user_id != self.player_1_id and user_id != self.player_2_id: return move = self.player_1_id if self.board.player_1 else self.player_2_id if user_id != move: return self.board.drop_fisje(column) - self.send("fieldUpdate", { "field": self.board.board }) + io.emit("fieldUpdate", { "field": self.board.board }, room=self.game_id) now = int( time.time() * 1000 ) cursor.execute("update games set last_activity = ?, moves = moves || ? || ',' where game_id = ?", [now, column, self.game_id]) @@ -40,18 +34,18 @@ class game: if not self.board.board_full: winner = self.board.board[int(self.board.win_positions[0][0])] outcome = "w" if winner == "2" else "l" - self.send("finish", { + io.emit("finish", { "winPositions": self.board.win_positions, "boardFull": self.board.board_full - }) + }, room=self.game_id) self.close("finished", outcome) return - self.send("turnUpdate", { "player1": self.board.player_1 }) + io.emit("turnUpdate", { "player1": self.board.player_1 }, room=self.game_id) def resign(self): self.board.kill_voerbak() - self.send("resign", "") + io.emit("resign", room=self.game_id) self.close("resign", "d") def close(self, new_status, outcome): @@ -71,7 +65,6 @@ class game: connection.commit() games.pop(self.game_id) - listeners.pop(self.game_id) @io.on("newMove") def new_move(data): @@ -102,7 +95,8 @@ def resign(data): @io.on("registerGameListener") def register_game_listener(data): - if not data["game_id"]: return - if not data["game_id"] in listeners: listeners[data["game_id"]] = set() - listeners[data["game_id"]].add(request.sid) + game_id = data.get("game_id") + if not game_id: return + + join_room(game_id) -- cgit v1.2.3