diff options
Diffstat (limited to 'api')
| -rw-r--r-- | api/game/random.py | 6 | ||||
| -rw-r--r-- | api/game/socket.py | 17 | 
2 files changed, 13 insertions, 10 deletions
diff --git a/api/game/random.py b/api/game/random.py index f57e4d6..09408e1 100644 --- a/api/game/random.py +++ b/api/game/random.py @@ -33,8 +33,8 @@ def index():          timestamp = int( time.time() * 1000 )          cursor.execute("update games set player_2_id = ?, status = \"in_progress\", timestamp = ? where game_id = ?", (user_id, timestamp, game_id))          connection.commit() -        games[game_id] = game(game_id, io) -        print("random.py") -        print(games) + +        players = cursor.execute("select player_1_id, player_2_id from games where game_id = ?", [game_id]).fetchone() +        games[game_id] = game(game_id, io, players[0], players[1])      return { "id": game_id }, 200 diff --git a/api/game/socket.py b/api/game/socket.py index 76629f0..3828c35 100644 --- a/api/game/socket.py +++ b/api/game/socket.py @@ -10,15 +10,17 @@ from socket_io import io  games = {}  class game: -    def __init__(self, game_id, io): +    def __init__(self, game_id, io, player_1_id, player_2_id):          self.game_id = game_id          self.board = bord(7, 6)          self.io = io +        self.player_1_id = player_1_id +        self.player_2_id = player_2_id      def move(self, user_id, column): -        # player_1 = cursor.execute("select player_1_id from games where game_id = ?", [self.game_id]).fetchone()[0] -        # player_1_move = player_1 == user_id -        # if not self.board.player_1 == player_1_move: return +        if user_id != self.player_1_id and user_id != self.player_2_id: return +        move = self.player_1_id if self.board.player_1 else self.player_2_id +        if user_id != move: return          self.board.drop_fisje(column)          self.io.emit("fieldUpdate", { "field": self.board.board })          self.io.emit("turnUpdate", { "player1": self.board.player_1 }) @@ -30,9 +32,10 @@ class game:  @io.on("newMove")  def new_move(data): -    print("socket.py") -    print(games) -    print(data) +    if not data["game_id"] or \ +       not data["move"] or \ +       not data["token"]: return +    if not data["game_id"] in games: return      game = games[data["game_id"]]      if(len(game.board.win_positions) > 0 or game.board.board_full): return      user_id = token_login(data["token"])[0]  |