diff options
Diffstat (limited to 'api/game')
| -rw-r--r-- | api/game/random.py | 4 | ||||
| -rw-r--r-- | api/game/socket.py | 26 | 
2 files changed, 12 insertions, 18 deletions
diff --git a/api/game/random.py b/api/game/random.py index bc9518d..8d730ad 100644 --- a/api/game/random.py +++ b/api/game/random.py @@ -4,7 +4,7 @@ from randid import new_uuid  import time  import json  import random -from game.socket import io, game, games, listeners +from game.socket import io, game, games  from auth.login_token import token_login  random_game = Blueprint('random', __name__) @@ -41,7 +41,7 @@ def index():          players = cursor.execute("select player_1_id, player_2_id from games where game_id = ?", [game_id]).fetchone()          games[game_id] = game(game_id, io, players[0], players[1]) -        games[game_id].send("gameStart", ""); +        io.emit("gameStart", room=game_id)          player_1 = False          game_started = True diff --git a/api/game/socket.py b/api/game/socket.py index 0318e0b..6f1112a 100644 --- a/api/game/socket.py +++ b/api/game/socket.py @@ -1,5 +1,5 @@  from flask import Blueprint, request, make_response -from flask_socketio import SocketIO, emit, Namespace +from flask_socketio import SocketIO, emit, Namespace, join_room  from game.voerbak_connector import bord  from auth.login_token import token_login  from db import cursor, connection @@ -8,7 +8,6 @@ import json  from socket_io import io  games = {} -listeners = {}  class game:      def __init__(self, game_id, io, player_1_id, player_2_id): @@ -18,18 +17,13 @@ class game:          self.player_1_id = player_1_id          self.player_2_id = player_2_id -    def send(self, message, data): -        if not self.game_id in listeners: return -        for listener in listeners[self.game_id]: -            self.io.emit(message, data, room=listener) -      def move(self, user_id, column):          if user_id != self.player_1_id and user_id != self.player_2_id: return          move = self.player_1_id if self.board.player_1 else self.player_2_id          if user_id != move: return          self.board.drop_fisje(column) -        self.send("fieldUpdate", { "field": self.board.board }) +        io.emit("fieldUpdate", { "field": self.board.board }, room=self.game_id)          now = int( time.time() * 1000 )          cursor.execute("update games set last_activity = ?, moves = moves || ? || ',' where game_id = ?", [now, column, self.game_id]) @@ -40,18 +34,18 @@ class game:              if not self.board.board_full:                  winner = self.board.board[int(self.board.win_positions[0][0])]                  outcome = "w" if winner == "2" else "l" -            self.send("finish", { +            io.emit("finish", {                  "winPositions": self.board.win_positions,                  "boardFull": self.board.board_full -                }) +                }, room=self.game_id)              self.close("finished", outcome)              return -        self.send("turnUpdate", { "player1": self.board.player_1 }) +        io.emit("turnUpdate", { "player1": self.board.player_1 }, room=self.game_id)      def resign(self):          self.board.kill_voerbak() -        self.send("resign", "") +        io.emit("resign", room=self.game_id)          self.close("resign", "d")      def close(self, new_status, outcome): @@ -71,7 +65,6 @@ class game:          connection.commit()          games.pop(self.game_id) -        listeners.pop(self.game_id)  @io.on("newMove")  def new_move(data): @@ -102,7 +95,8 @@ def resign(data):  @io.on("registerGameListener")  def register_game_listener(data): -    if not data["game_id"]: return -    if not data["game_id"] in listeners: listeners[data["game_id"]] = set() -    listeners[data["game_id"]].add(request.sid) +    game_id = data.get("game_id") +    if not game_id: return + +    join_room(game_id)  |