diff options
Diffstat (limited to 'api/game/socket.py')
-rw-r--r-- | api/game/socket.py | 174 |
1 files changed, 87 insertions, 87 deletions
diff --git a/api/game/socket.py b/api/game/socket.py index ca28346..587ad7d 100644 --- a/api/game/socket.py +++ b/api/game/socket.py @@ -11,121 +11,121 @@ games = {} def participants_only(func): - ''' + ''' listener should have two parameters: listener(data: socket.io.data, user_id: str, game: game) listener should only be executed if the request comes from one of the game participants (player_1_id | player_2_id) ''' - def wrapper(data, user_id): - game_id = data["game_id"] + def wrapper(data, user_id): + game_id = data["game_id"] - if not game_id or \ - not game_id in games: - return + if not game_id or \ + not game_id in games: + return - game = games[game_id] - if game.player_1_id != user_id and \ - game.player_2_id != user_id: - return + game = games[game_id] + if game.player_1_id != user_id and \ + game.player_2_id != user_id: + return - return func(data, user_id, game) + return func(data, user_id, game) - wrapper.__name__ = func.__name__ - return wrapper + wrapper.__name__ = func.__name__ + return wrapper class game: - def __init__(self, game_id, io, player_1_id, player_2_id): - self.game_id = game_id - self.room = "game-" + game_id - self.board = bord(7, 6) - self.io = io - self.player_1_id = player_1_id - self.player_2_id = player_2_id - - # drop a disc in `column` - def move(self, user_id, column): - if len(self.board.win_positions) > 0: return - if self.board.board_full: return - - move = self.player_1_id if self.board.player_1 else self.player_2_id - if user_id != move: return - - self.board.drop_fisje(column) - - io.emit("fieldUpdate", {"field": self.board.board}, room=self.room) - - now = int(time.time() * 1000) - cursor.execute( - "update games set last_activity = ?, moves = moves || ? || ',' where game_id = ?", - [now, column, self.game_id] - ) - connection.commit() - - if len(self.board.win_positions) > 0 or self.board.board_full: - outcome = "d" - if not self.board.board_full: - winner = self.board.board[int(self.board.win_positions[0][0])] - outcome = "w" if winner == "2" else "l" - io.emit( - "finish", { - "winPositions": self.board.win_positions, - "boardFull": self.board.board_full - }, - room=self.room - ) - self.close("finished", outcome) - return - - io.emit("turnUpdate", {"player1": self.board.player_1}, room=self.room) - - def resign(self): - self.board.kill_voerbak() - io.emit("resign", room=self.room) - self.close("resign", "d") - - def close(self, new_status, outcome): - cursor.execute( - " ".join( - [ - "update games set", "moves = moves || '0',", - "duration = ?,", "status = ?,", "outcome = ?", - "where game_id = ?" - ] - ), [ - int(time.time() * 1000) - cursor.execute( - "select started from games where game_id = ?", - [self.game_id] - ).fetchone()[0], new_status, outcome, self.game_id - ] - ) - connection.commit() - - games.pop(self.game_id) + def __init__(self, game_id, io, player_1_id, player_2_id): + self.game_id = game_id + self.room = "game-" + game_id + self.board = bord(7, 6) + self.io = io + self.player_1_id = player_1_id + self.player_2_id = player_2_id + + # drop a disc in `column` + def move(self, user_id, column): + if len(self.board.win_positions) > 0: return + if self.board.board_full: return + + move = self.player_1_id if self.board.player_1 else self.player_2_id + if user_id != move: return + + self.board.drop_fisje(column) + + io.emit("fieldUpdate", {"field": self.board.board}, room=self.room) + + now = int(time.time() * 1000) + cursor.execute( + "update games set last_activity = ?, moves = moves || ? || ',' where game_id = ?", + [now, column, self.game_id] + ) + connection.commit() + + if len(self.board.win_positions) > 0 or self.board.board_full: + outcome = "d" + if not self.board.board_full: + winner = self.board.board[int(self.board.win_positions[0][0])] + outcome = "w" if winner == "2" else "l" + io.emit( + "finish", { + "winPositions": self.board.win_positions, + "boardFull": self.board.board_full + }, + room=self.room + ) + self.close("finished", outcome) + return + + io.emit("turnUpdate", {"player1": self.board.player_1}, room=self.room) + + def resign(self): + self.board.kill_voerbak() + io.emit("resign", room=self.room) + self.close("resign", "d") + + def close(self, new_status, outcome): + cursor.execute( + " ".join( + [ + "update games set", "moves = moves || '0',", + "duration = ?,", "status = ?,", "outcome = ?", + "where game_id = ?" + ] + ), [ + int(time.time() * 1000) - cursor.execute( + "select started from games where game_id = ?", + [self.game_id] + ).fetchone()[0], new_status, outcome, self.game_id + ] + ) + connection.commit() + + games.pop(self.game_id) @io.on("newMove") @io_auth_required("none") @participants_only def new_move(data, user_id, game): - move = data.get("move") - if not move: return + move = data.get("move") + if not move: return - game.move(user_id, move) + game.move(user_id, move) @io.on("resign") @io_auth_required("none") @participants_only def resign(data, user_id, game): - game.resign() + game.resign() @io.on("registerGameListener") def register_game_listener(data): - game_id = data.get("game_id") - if not game_id: return + game_id = data.get("game_id") + if not game_id: return - join_room("game-" + game_id) + join_room("game-" + game_id) |