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-rw-r--r--api/game/socket.py174
1 files changed, 87 insertions, 87 deletions
diff --git a/api/game/socket.py b/api/game/socket.py
index ca28346..587ad7d 100644
--- a/api/game/socket.py
+++ b/api/game/socket.py
@@ -11,121 +11,121 @@ games = {}
def participants_only(func):
- '''
+ '''
listener should have two parameters:
listener(data: socket.io.data, user_id: str, game: game)
listener should only be executed if the request comes from one of
the game participants (player_1_id | player_2_id)
'''
- def wrapper(data, user_id):
- game_id = data["game_id"]
+ def wrapper(data, user_id):
+ game_id = data["game_id"]
- if not game_id or \
- not game_id in games:
- return
+ if not game_id or \
+ not game_id in games:
+ return
- game = games[game_id]
- if game.player_1_id != user_id and \
- game.player_2_id != user_id:
- return
+ game = games[game_id]
+ if game.player_1_id != user_id and \
+ game.player_2_id != user_id:
+ return
- return func(data, user_id, game)
+ return func(data, user_id, game)
- wrapper.__name__ = func.__name__
- return wrapper
+ wrapper.__name__ = func.__name__
+ return wrapper
class game:
- def __init__(self, game_id, io, player_1_id, player_2_id):
- self.game_id = game_id
- self.room = "game-" + game_id
- self.board = bord(7, 6)
- self.io = io
- self.player_1_id = player_1_id
- self.player_2_id = player_2_id
-
- # drop a disc in `column`
- def move(self, user_id, column):
- if len(self.board.win_positions) > 0: return
- if self.board.board_full: return
-
- move = self.player_1_id if self.board.player_1 else self.player_2_id
- if user_id != move: return
-
- self.board.drop_fisje(column)
-
- io.emit("fieldUpdate", {"field": self.board.board}, room=self.room)
-
- now = int(time.time() * 1000)
- cursor.execute(
- "update games set last_activity = ?, moves = moves || ? || ',' where game_id = ?",
- [now, column, self.game_id]
- )
- connection.commit()
-
- if len(self.board.win_positions) > 0 or self.board.board_full:
- outcome = "d"
- if not self.board.board_full:
- winner = self.board.board[int(self.board.win_positions[0][0])]
- outcome = "w" if winner == "2" else "l"
- io.emit(
- "finish", {
- "winPositions": self.board.win_positions,
- "boardFull": self.board.board_full
- },
- room=self.room
- )
- self.close("finished", outcome)
- return
-
- io.emit("turnUpdate", {"player1": self.board.player_1}, room=self.room)
-
- def resign(self):
- self.board.kill_voerbak()
- io.emit("resign", room=self.room)
- self.close("resign", "d")
-
- def close(self, new_status, outcome):
- cursor.execute(
- " ".join(
- [
- "update games set", "moves = moves || '0',",
- "duration = ?,", "status = ?,", "outcome = ?",
- "where game_id = ?"
- ]
- ), [
- int(time.time() * 1000) - cursor.execute(
- "select started from games where game_id = ?",
- [self.game_id]
- ).fetchone()[0], new_status, outcome, self.game_id
- ]
- )
- connection.commit()
-
- games.pop(self.game_id)
+ def __init__(self, game_id, io, player_1_id, player_2_id):
+ self.game_id = game_id
+ self.room = "game-" + game_id
+ self.board = bord(7, 6)
+ self.io = io
+ self.player_1_id = player_1_id
+ self.player_2_id = player_2_id
+
+ # drop a disc in `column`
+ def move(self, user_id, column):
+ if len(self.board.win_positions) > 0: return
+ if self.board.board_full: return
+
+ move = self.player_1_id if self.board.player_1 else self.player_2_id
+ if user_id != move: return
+
+ self.board.drop_fisje(column)
+
+ io.emit("fieldUpdate", {"field": self.board.board}, room=self.room)
+
+ now = int(time.time() * 1000)
+ cursor.execute(
+ "update games set last_activity = ?, moves = moves || ? || ',' where game_id = ?",
+ [now, column, self.game_id]
+ )
+ connection.commit()
+
+ if len(self.board.win_positions) > 0 or self.board.board_full:
+ outcome = "d"
+ if not self.board.board_full:
+ winner = self.board.board[int(self.board.win_positions[0][0])]
+ outcome = "w" if winner == "2" else "l"
+ io.emit(
+ "finish", {
+ "winPositions": self.board.win_positions,
+ "boardFull": self.board.board_full
+ },
+ room=self.room
+ )
+ self.close("finished", outcome)
+ return
+
+ io.emit("turnUpdate", {"player1": self.board.player_1}, room=self.room)
+
+ def resign(self):
+ self.board.kill_voerbak()
+ io.emit("resign", room=self.room)
+ self.close("resign", "d")
+
+ def close(self, new_status, outcome):
+ cursor.execute(
+ " ".join(
+ [
+ "update games set", "moves = moves || '0',",
+ "duration = ?,", "status = ?,", "outcome = ?",
+ "where game_id = ?"
+ ]
+ ), [
+ int(time.time() * 1000) - cursor.execute(
+ "select started from games where game_id = ?",
+ [self.game_id]
+ ).fetchone()[0], new_status, outcome, self.game_id
+ ]
+ )
+ connection.commit()
+
+ games.pop(self.game_id)
@io.on("newMove")
@io_auth_required("none")
@participants_only
def new_move(data, user_id, game):
- move = data.get("move")
- if not move: return
+ move = data.get("move")
+ if not move: return
- game.move(user_id, move)
+ game.move(user_id, move)
@io.on("resign")
@io_auth_required("none")
@participants_only
def resign(data, user_id, game):
- game.resign()
+ game.resign()
@io.on("registerGameListener")
def register_game_listener(data):
- game_id = data.get("game_id")
- if not game_id: return
+ game_id = data.get("game_id")
+ if not game_id: return
- join_room("game-" + game_id)
+ join_room("game-" + game_id)