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authorlonkaars <l.leblansch@gmail.com>2021-03-19 18:45:23 +0100
committerlonkaars <l.leblansch@gmail.com>2021-03-19 18:45:23 +0100
commit38f22113d3d97f99125ebdafba4aedafc5780987 (patch)
tree3c6eb7848bda780bed34c68409825348daeeeabc /api/game/socket.py
parent8c5618c497045a87cd2d9c663e695aeab95d24d7 (diff)
socket context + use socket.io's rooms feature for client seperation
Diffstat (limited to 'api/game/socket.py')
-rw-r--r--api/game/socket.py26
1 files changed, 10 insertions, 16 deletions
diff --git a/api/game/socket.py b/api/game/socket.py
index 0318e0b..6f1112a 100644
--- a/api/game/socket.py
+++ b/api/game/socket.py
@@ -1,5 +1,5 @@
from flask import Blueprint, request, make_response
-from flask_socketio import SocketIO, emit, Namespace
+from flask_socketio import SocketIO, emit, Namespace, join_room
from game.voerbak_connector import bord
from auth.login_token import token_login
from db import cursor, connection
@@ -8,7 +8,6 @@ import json
from socket_io import io
games = {}
-listeners = {}
class game:
def __init__(self, game_id, io, player_1_id, player_2_id):
@@ -18,18 +17,13 @@ class game:
self.player_1_id = player_1_id
self.player_2_id = player_2_id
- def send(self, message, data):
- if not self.game_id in listeners: return
- for listener in listeners[self.game_id]:
- self.io.emit(message, data, room=listener)
-
def move(self, user_id, column):
if user_id != self.player_1_id and user_id != self.player_2_id: return
move = self.player_1_id if self.board.player_1 else self.player_2_id
if user_id != move: return
self.board.drop_fisje(column)
- self.send("fieldUpdate", { "field": self.board.board })
+ io.emit("fieldUpdate", { "field": self.board.board }, room=self.game_id)
now = int( time.time() * 1000 )
cursor.execute("update games set last_activity = ?, moves = moves || ? || ',' where game_id = ?", [now, column, self.game_id])
@@ -40,18 +34,18 @@ class game:
if not self.board.board_full:
winner = self.board.board[int(self.board.win_positions[0][0])]
outcome = "w" if winner == "2" else "l"
- self.send("finish", {
+ io.emit("finish", {
"winPositions": self.board.win_positions,
"boardFull": self.board.board_full
- })
+ }, room=self.game_id)
self.close("finished", outcome)
return
- self.send("turnUpdate", { "player1": self.board.player_1 })
+ io.emit("turnUpdate", { "player1": self.board.player_1 }, room=self.game_id)
def resign(self):
self.board.kill_voerbak()
- self.send("resign", "")
+ io.emit("resign", room=self.game_id)
self.close("resign", "d")
def close(self, new_status, outcome):
@@ -71,7 +65,6 @@ class game:
connection.commit()
games.pop(self.game_id)
- listeners.pop(self.game_id)
@io.on("newMove")
def new_move(data):
@@ -102,7 +95,8 @@ def resign(data):
@io.on("registerGameListener")
def register_game_listener(data):
- if not data["game_id"]: return
- if not data["game_id"] in listeners: listeners[data["game_id"]] = set()
- listeners[data["game_id"]].add(request.sid)
+ game_id = data.get("game_id")
+ if not game_id: return
+
+ join_room(game_id)