aboutsummaryrefslogtreecommitdiff
path: root/posts/po4-api.md
diff options
context:
space:
mode:
Diffstat (limited to 'posts/po4-api.md')
-rw-r--r--posts/po4-api.md105
1 files changed, 51 insertions, 54 deletions
diff --git a/posts/po4-api.md b/posts/po4-api.md
index 487b2d3..0ca148b 100644
--- a/posts/po4-api.md
+++ b/posts/po4-api.md
@@ -1,61 +1,63 @@
+[meta]: <title> (po connect-4 api readme)
+[meta]: <tags> (po4, po-connect-4, api, rest)
+[meta]: <date> (April 1 2021)
+[meta]: <author> (Loekaars)
+
# API
-This is the subdirectory for the API. You can find the API reference in
-[this](https://docs.google.com/spreadsheets/d/1mDN9IUqRIMjr_9RmLxKybjIgVuaUadalmPEFnG-XeJg/edit?usp=sharing)
-Google Docs document.
+This is the subdirectory for the API. You can find the API reference in [this](https://docs.google.com/spreadsheets/d/1mDN9IUqRIMjr_9RmLxKybjIgVuaUadalmPEFnG-XeJg/edit?usp=sharing) Google Docs document.
## Endpoint reference (WIP)
API return type classes are mostly defined in api/api.ts
-| endpoint | method | description | parameters | authorization |
-| --------------------- | --------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------- | ------------- |
-| /status | GET | get online user count and active game count | | |
-| /auth/login | POST | log in with email or username | | |
-| /auth/token | POST | log in using a token (stored as cookie) | | |
-| /auth/signup | POST | sign up | | |
-| /user/info | GET\|POST | get user info by username or id note: avatar is a uri to a 256x256 .png image | | |
-| /user/games | GET\|POST | get games of user | | |
-| /user/avatar | GET\|POST | fetch or update avatar note: avatar is a client-resized 256x256 .png base64-encoded image, request returns error when image is not .png or larger than 256x256 | | |
-| /user/prefrences | GET\|POST | fetch or change user preferences | | |
-| /user/password | POST | update password | | |
-| /user/email | POST | update email (token used for authentication if password is undefined) | | |
-| /user/username | POST | update username (token used for authentication if password is undefined) | | |
-| /user/status | POST | update status | | |
-| /user/searchFriends | POST | search user's friend list | | |
-| /social/request | POST | send a friend request to a user by user id | | |
-| /social/accept | POST | accept a friend request | | |
-| /social/remove | POST | remove a friend from your friend list or delete a friend request from a user | | |
-| /social/search | POST | search for users by username or status | | |
-| /social/block | POST | block a user | | |
-| /social/unblock | POST | unblock a user | | |
-| /social/list/requests | GET | get a list of unaccepted friend requests | | |
-| /social/list/blocks | GET | get a list of blocked people | | |
-| /social/list/friends | GET | get a list of your friends | | |
-| /game/new | POST | create a new private game | | |
-| /game/random | POST | join or create a public game | | |
-| /game/info | POST | | | |
-| /game/accept | POST | accept game invite or rematch | | |
-| /game/spectate | POST | spectate a game by id | | |
+endpoint|method|description|parameters|authorization
+-|-|-|-|-
+/status | GET | get online user count and active game count
+/auth/login | POST | log in with email or username
+/auth/token | POST | log in using a token (stored as cookie)
+/auth/signup | POST | sign up
+/user/info | GET\|POST | get user info by username or id note: avatar is a uri to a 256x256 .png image
+/user/games | GET\|POST | get games of user
+/user/avatar | GET\|POST | fetch or update avatar note: avatar is a client-resized 256x256 .png base64-encoded image, request returns error when image is not .png or larger than 256x256
+/user/prefrences | GET\|POST | fetch or change user preferences
+/user/password | POST | update password
+/user/email | POST | update email (token used for authentication if password is undefined)
+/user/username | POST | update username (token used for authentication if password is undefined)
+/user/status | POST | update status
+/user/searchFriends | POST | search user's friend list
+/social/request | POST | send a friend request to a user by user id
+/social/accept | POST | accept a friend request
+/social/remove | POST | remove a friend from your friend list or delete a friend request from a user
+/social/search | POST | search for users by username or status
+/social/block | POST | block a user
+/social/unblock | POST | unblock a user
+/social/list/requests | GET | get a list of unaccepted friend requests
+/social/list/blocks | GET | get a list of blocked people
+/social/list/friends | GET | get a list of your friends
+/game/new | POST | create a new private game
+/game/random | POST | join or create a public game
+/game/info | POST |
+/game/accept | POST | accept game invite or rematch
+/game/spectate | POST | spectate a game by id
## Events
These are events that are fired by the socket.io connection
-| event | description | data | direction | context |
-| --------------------- | ----------------------------------------------------------- | -------------------------------- | --------- | ------- |
-| fieldUpdate | recieve new playfield from server | `{ field: string }` | `s -> c` | game |
-| turnUpdate | recieve if it's player 1's move | `{ player1: boolean }` | `s -> c` | game |
-| gameStart | sent when game starts | `none` | `s -> c` | game |
-| finish | sent when game finishes | `none` | `s -> c` | game |
-| resign | send to resign, is then forwarded to all subscribed clients | `none` | `s <-> c` | game |
-| newMove | send a new move | `{ move: int, game_id: string }` | `s <- c` | game |
-| registerGameListener | listen to events for a game | `{ id: string }` | `s <- c` | game |
-| incomingFriendRequest | get notified of friend request | `none` | `s -> c` | global |
-| changedRelation | get notified of a different relation to someone | `{ id: string }` | `s -> c` | global |
+event|description|data|direction|context
+-|-|-|-|-
+fieldUpdate|recieve new playfield from server|`{ field: string }`|`s -> c`|game
+turnUpdate|recieve if it's player 1's move|`{ player1: boolean }`|`s -> c`|game
+gameStart|sent when game starts|`none`|`s -> c`|game
+finish|sent when game finishes|`none`|`s -> c`|game
+resign|send to resign, is then forwarded to all subscribed clients|`none`|`s <-> c`|game
+newMove|send a new move|`{ move: int, game_id: string }`|`s <- c`|game
+registerGameListener|listen to events for a game|`{ id: string }`|`s <- c`|game
+incomingFriendRequest|get notified of friend request|`none`|`s -> c`|global
+changedRelation|get notified of a different relation to someone|`{ id: string }`|`s -> c`|global
## How to test API endpoints
-
```sh
# If you're running the standalone flask server:
curl http://localhost:5000/<endpoint>
@@ -68,16 +70,10 @@ curl http://localhost:2080/api/<endpoint>
Please follow these rules when creating new API endpoints:
-1. Endpoints should always return a valid JSON object and an appropriate
- [http code](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes)
-2. Endpoints that are in a namespace should get their own directory in this
- folder, eg. http://localhost:5000/status is defined in api/status.py,
- http://localhost:5000/auth/signup is defined in api/auth/signup.py etc.
-3. Endpoints that take data should verify that the data is present and valid,
- and return an empty JSON object with http code 400 (bad request) if the data
- isn't valid.
-4. Endpoints that require database access should get the cursor/connection
- object from api/db.py
+1. Endpoints should always return a valid JSON object and an appropriate [http code](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes)
+2. Endpoints that are in a namespace should get their own directory in this folder, eg. http://localhost:5000/status is defined in api/status.py, http://localhost:5000/auth/signup is defined in api/auth/signup.py etc.
+3. Endpoints that take data should verify that the data is present and valid, and return an empty JSON object with http code 400 (bad request) if the data isn't valid.
+4. Endpoints that require database access should get the cursor/connection object from api/db.py
## Example endpoint
@@ -106,3 +102,4 @@ dynamic_route = ["/tests", status]
# |
# namespace (defined in dynamic_route variable)
```
+