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diff --git a/posts/po4-api.md b/posts/po4-api.md index 0ca148b..487b2d3 100644 --- a/posts/po4-api.md +++ b/posts/po4-api.md @@ -1,63 +1,61 @@ -[meta]: <title> (po connect-4 api readme) -[meta]: <tags> (po4, po-connect-4, api, rest) -[meta]: <date> (April 1 2021) -[meta]: <author> (Loekaars) - # API -This is the subdirectory for the API. You can find the API reference in [this](https://docs.google.com/spreadsheets/d/1mDN9IUqRIMjr_9RmLxKybjIgVuaUadalmPEFnG-XeJg/edit?usp=sharing) Google Docs document. +This is the subdirectory for the API. You can find the API reference in +[this](https://docs.google.com/spreadsheets/d/1mDN9IUqRIMjr_9RmLxKybjIgVuaUadalmPEFnG-XeJg/edit?usp=sharing) +Google Docs document. ## Endpoint reference (WIP) API return type classes are mostly defined in api/api.ts -endpoint|method|description|parameters|authorization --|-|-|-|- -/status | GET | get online user count and active game count -/auth/login | POST | log in with email or username -/auth/token | POST | log in using a token (stored as cookie) -/auth/signup | POST | sign up -/user/info | GET\|POST | get user info by username or id note: avatar is a uri to a 256x256 .png image -/user/games | GET\|POST | get games of user -/user/avatar | GET\|POST | fetch or update avatar note: avatar is a client-resized 256x256 .png base64-encoded image, request returns error when image is not .png or larger than 256x256 -/user/prefrences | GET\|POST | fetch or change user preferences -/user/password | POST | update password -/user/email | POST | update email (token used for authentication if password is undefined) -/user/username | POST | update username (token used for authentication if password is undefined) -/user/status | POST | update status -/user/searchFriends | POST | search user's friend list -/social/request | POST | send a friend request to a user by user id -/social/accept | POST | accept a friend request -/social/remove | POST | remove a friend from your friend list or delete a friend request from a user -/social/search | POST | search for users by username or status -/social/block | POST | block a user -/social/unblock | POST | unblock a user -/social/list/requests | GET | get a list of unaccepted friend requests -/social/list/blocks | GET | get a list of blocked people -/social/list/friends | GET | get a list of your friends -/game/new | POST | create a new private game -/game/random | POST | join or create a public game -/game/info | POST | -/game/accept | POST | accept game invite or rematch -/game/spectate | POST | spectate a game by id +| endpoint | method | description | parameters | authorization | +| --------------------- | --------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------- | ------------- | +| /status | GET | get online user count and active game count | | | +| /auth/login | POST | log in with email or username | | | +| /auth/token | POST | log in using a token (stored as cookie) | | | +| /auth/signup | POST | sign up | | | +| /user/info | GET\|POST | get user info by username or id note: avatar is a uri to a 256x256 .png image | | | +| /user/games | GET\|POST | get games of user | | | +| /user/avatar | GET\|POST | fetch or update avatar note: avatar is a client-resized 256x256 .png base64-encoded image, request returns error when image is not .png or larger than 256x256 | | | +| /user/prefrences | GET\|POST | fetch or change user preferences | | | +| /user/password | POST | update password | | | +| /user/email | POST | update email (token used for authentication if password is undefined) | | | +| /user/username | POST | update username (token used for authentication if password is undefined) | | | +| /user/status | POST | update status | | | +| /user/searchFriends | POST | search user's friend list | | | +| /social/request | POST | send a friend request to a user by user id | | | +| /social/accept | POST | accept a friend request | | | +| /social/remove | POST | remove a friend from your friend list or delete a friend request from a user | | | +| /social/search | POST | search for users by username or status | | | +| /social/block | POST | block a user | | | +| /social/unblock | POST | unblock a user | | | +| /social/list/requests | GET | get a list of unaccepted friend requests | | | +| /social/list/blocks | GET | get a list of blocked people | | | +| /social/list/friends | GET | get a list of your friends | | | +| /game/new | POST | create a new private game | | | +| /game/random | POST | join or create a public game | | | +| /game/info | POST | | | | +| /game/accept | POST | accept game invite or rematch | | | +| /game/spectate | POST | spectate a game by id | | | ## Events These are events that are fired by the socket.io connection -event|description|data|direction|context --|-|-|-|- -fieldUpdate|recieve new playfield from server|`{ field: string }`|`s -> c`|game -turnUpdate|recieve if it's player 1's move|`{ player1: boolean }`|`s -> c`|game -gameStart|sent when game starts|`none`|`s -> c`|game -finish|sent when game finishes|`none`|`s -> c`|game -resign|send to resign, is then forwarded to all subscribed clients|`none`|`s <-> c`|game -newMove|send a new move|`{ move: int, game_id: string }`|`s <- c`|game -registerGameListener|listen to events for a game|`{ id: string }`|`s <- c`|game -incomingFriendRequest|get notified of friend request|`none`|`s -> c`|global -changedRelation|get notified of a different relation to someone|`{ id: string }`|`s -> c`|global +| event | description | data | direction | context | +| --------------------- | ----------------------------------------------------------- | -------------------------------- | --------- | ------- | +| fieldUpdate | recieve new playfield from server | `{ field: string }` | `s -> c` | game | +| turnUpdate | recieve if it's player 1's move | `{ player1: boolean }` | `s -> c` | game | +| gameStart | sent when game starts | `none` | `s -> c` | game | +| finish | sent when game finishes | `none` | `s -> c` | game | +| resign | send to resign, is then forwarded to all subscribed clients | `none` | `s <-> c` | game | +| newMove | send a new move | `{ move: int, game_id: string }` | `s <- c` | game | +| registerGameListener | listen to events for a game | `{ id: string }` | `s <- c` | game | +| incomingFriendRequest | get notified of friend request | `none` | `s -> c` | global | +| changedRelation | get notified of a different relation to someone | `{ id: string }` | `s -> c` | global | ## How to test API endpoints + ```sh # If you're running the standalone flask server: curl http://localhost:5000/<endpoint> @@ -70,10 +68,16 @@ curl http://localhost:2080/api/<endpoint> Please follow these rules when creating new API endpoints: -1. Endpoints should always return a valid JSON object and an appropriate [http code](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes) -2. Endpoints that are in a namespace should get their own directory in this folder, eg. http://localhost:5000/status is defined in api/status.py, http://localhost:5000/auth/signup is defined in api/auth/signup.py etc. -3. Endpoints that take data should verify that the data is present and valid, and return an empty JSON object with http code 400 (bad request) if the data isn't valid. -4. Endpoints that require database access should get the cursor/connection object from api/db.py +1. Endpoints should always return a valid JSON object and an appropriate + [http code](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes) +2. Endpoints that are in a namespace should get their own directory in this + folder, eg. http://localhost:5000/status is defined in api/status.py, + http://localhost:5000/auth/signup is defined in api/auth/signup.py etc. +3. Endpoints that take data should verify that the data is present and valid, + and return an empty JSON object with http code 400 (bad request) if the data + isn't valid. +4. Endpoints that require database access should get the cursor/connection + object from api/db.py ## Example endpoint @@ -102,4 +106,3 @@ dynamic_route = ["/tests", status] # | # namespace (defined in dynamic_route variable) ``` - |