/*
* Copyright (C) 2023-2024 Yomitan Authors
* Copyright (C) 2019-2022 Yomichan Authors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
import {EventDispatcher} from './event-dispatcher.js';
import {generateId} from './utilities.js';
/**
* Class representing a generic value with an override stack.
* Changes can be observed by listening to the 'change' event.
* @template [T=unknown]
* @augments EventDispatcher>
*/
export class DynamicProperty extends EventDispatcher {
/**
* Creates a new instance with the specified value.
* @param {T} value The value to assign.
*/
constructor(value) {
super();
/** @type {T} */
this._value = value;
/** @type {T} */
this._defaultValue = value;
/** @type {{value: T, priority: number, token: string}[]} */
this._overrides = [];
}
/**
* Gets the default value for the property, which is assigned to the
* public value property when no overrides are present.
* @type {T}
*/
get defaultValue() {
return this._defaultValue;
}
/**
* Assigns the default value for the property. If no overrides are present
* and if the value is different than the current default value,
* the 'change' event will be triggered.
* @param {T} value The value to assign.
*/
set defaultValue(value) {
this._defaultValue = value;
if (this._overrides.length === 0) { this._updateValue(); }
}
/**
* Gets the current value for the property, taking any overrides into account.
* @type {T}
*/
get value() {
return this._value;
}
/**
* Gets the number of overrides added to the property.
* @type {number}
*/
get overrideCount() {
return this._overrides.length;
}
/**
* Adds an override value with the specified priority to the override stack.
* Values with higher priority will take precedence over those with lower.
* For tie breaks, the override value added first will take precedence.
* If the newly added override has the highest priority of all overrides
* and if the override value is different from the current value,
* the 'change' event will be fired.
* @param {T} value The override value to assign.
* @param {number} [priority] The priority value to use, as a number.
* @returns {import('core').TokenString} A string token which can be passed to the clearOverride function
* to remove the override.
*/
setOverride(value, priority = 0) {
const overridesCount = this._overrides.length;
let i = 0;
for (; i < overridesCount; ++i) {
if (priority > this._overrides[i].priority) { break; }
}
const token = generateId(16);
this._overrides.splice(i, 0, {value, priority, token});
if (i === 0) { this._updateValue(); }
return token;
}
/**
* Removes a specific override value. If the removed override
* had the highest priority, and the new value is different from
* the previous value, the 'change' event will be fired.
* @param {import('core').TokenString} token The token for the corresponding override which is to be removed.
* @returns {boolean} `true` if an override was returned, `false` otherwise.
*/
clearOverride(token) {
for (let i = 0, ii = this._overrides.length; i < ii; ++i) {
if (this._overrides[i].token === token) {
this._overrides.splice(i, 1);
if (i === 0) { this._updateValue(); }
return true;
}
}
return false;
}
/**
* Updates the current value using the current overrides and default value.
* If the new value differs from the previous value, the 'change' event will be fired.
*/
_updateValue() {
const value = this._overrides.length > 0 ? this._overrides[0].value : this._defaultValue;
if (this._value === value) { return; }
this._value = value;
this.trigger('change', {value});
}
}